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Advanced [show]


Theobald Hailey, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a grey vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his grey boots flare out at the collars. With bright chestnut hair and a scraggly beard. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Theobald is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Theobald enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Gifted from a young age, Theobald studied abroad. His family was turned out during the war. He and his family wandered west to less war torn lands. He was granted divine powers by his dying brother.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels threatened by others

Ideals: Extrovert, Gifted. Flaws: Hedonist, PTSD. Occupation: Fletcher

Voice: Spits and sputters

Attributes [hide]

Theobald Hailey, Male Human Paladin 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 9 (-1)13 (+1) 15 (+2)14 (+2)
Skills Insight +4, Sleight of Hand +0
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp. Smoky quartz (70 gp). 1 Average lock.


Social Check DCs


Trym Barlow, Male Human [Permalink]

Personal [hide]

Description: This man dresses in tan turtlenecks beneath a pastel coat with red slacks. He is muscular with a powerful set of arms. His chestnut hair is braided into rings. He has a dull look in his brown eyes.

Personality: He loves telling others what to do and how they should feel about things. He also is a firm believer in the manly ideal.

History: He served in the navy to pay for his family's outstanding loans. His childhood dream was to be a Interpreter, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is compelled to act according to his religious beliefs; and sabotage a competitor

Ideals: Opinionated. Flaws: Impulsive. Bonds: Military, Job, Religious. Occupation: Masseuse

Voice: pre-pubescent

Attributes [hide]

Trym Barlow, Male Human Fighter 7
Medium (5'2") Human, Neutral Good (CR 7)
Armor Class 8
Hit Points 54 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 12 (+1)12 (+1) 6 (-2)15 (+2)
Skills Deception +5
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +6 / 2d8+3, Ranged +1 / 2d8-2, Grapple +3

Possessions: 10000 cp. Star ruby (1500 gp). Star ruby (1500 gp). 1 Minor magic item.


Social Check DCs


John Blackwood, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a white vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his white boots flare out at the collars. His red hair is knotted and matted. His face is covered beneath a completely black helmet.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: John was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Due to his spouse's obsession with being a Knight they were divorced and he won custody of their daughter. He worked as a Doctor, and he later adopted a second daughter.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Depressed. Bonds: Immigrant, Family. Occupation: Doctor

Voice: High pitched and raspy

Attributes [hide]

John Blackwood, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)8 (-1) 17 (+3)14 (+2)
Skills Investigation +1, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2500 sp.


Social Check DCs


Theobald Hadleigh, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a robe, a symbol of the four houses of cards around his neck, and a quarterstaff on his belt, marred by teas. His silver hair is knotted and matted. He has several tiny ruby earrings on each ear.

Personality: He is extraordinarily eccentric. He has a small toy that he constantly fidgets with.

History: He was born a particularly ugly child, much to the horror of his parents. He has chosen to use the inheritance that was left to him frivolously. He's since become an addict/alcoholic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy

Ideals: Fighting. Flaws: Ugly, Insane, Addict. Bonds: Rich. Occupation: Armorer

Voice: Soft and melodious

Attributes [hide]

Theobald Hadleigh, Male Human Paladin 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)6 (-2) 11 (+0)13 (+1)
Skills Animal Handling +2, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 42000 sp. Alexandrite (700 gp). Sard (80 gp).


Social Check DCs


Diggory Kenley, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large white jacket. He carries with him a set of maces, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His hair is cut close to his head. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Sold as a small child to a brothel owner, Diggory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He moved from fad to fad and when he turned 15 he discovered singing. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Diggory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to clean up the streets

Ideals: Fighting, Optimist, Artistic. Bonds: Attractive, Slave, Mentor. Occupation: Weaver

Voice: Low range voice

Attributes [hide]

Diggory Kenley, Male Human Bard 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)11 (+0) 13 (+1)15 (+2)
Skills Acrobatics +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Just what you see.


Social Check DCs

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