Simon Winchester, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He typically wears black cloth garments or leather armor. He has shaved his head bald. His green eyes lackadaisically let the world flow into them.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is lazy, self-centered, vain, and jealous.
History: Simon lived on a farm with his mother, near the main road leading to a nearby town. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. Due to his spouse's obsession with being a Shoemaker they were divorced and he won custody of their son. He worked as a Roofer, and he later adopted a second son.
Motivation: An old rival family wants him found; and wants to raise his children well
Ideals: Athletic, Gifted. Flaws: Disease, Selfish. Bonds: Family. Occupation: Roofer
Voice: High pitched, excited
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 25 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: 1 Minor magic item.
Lewis Rodney, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is long and white with streaks of golden, and is pulled back with small brown clips. His beard is golden, braided, and well cared for. His otherwise smooth face is marked with small tiny scars.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not believe in violence as a means to an end. He is a dedicated Gardener but believes his peers are too gung-ho.
History: Born in a small village he learned the ways of the warrior from his father. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lewis fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and nothing but the best is good enough for him
Ideals: Fighting, Athletic, Joker, Pacifist. Bonds: Attractive. Occupation: Gardener
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 31 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 10 (+0) | 12 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +4
Possessions: 5000 sp. Chrysoberyl (50 gp).
Everard Ainsworth, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears very tight pants and wife beaters, though occasionally he sports a green coat. His head has been shaved. His violet eyes have a joyful gleam in them most of the time.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is able to make almost anything out of random pieces of junk.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his 14th year, his parents were killed by a giants raid, leaving Everard alone in the world. After a stint in an orphanage, he was adopted. He now mingles about in high society.
Motivation: A deep hatred of giants; and many giants want him driven away
Ideals: Gifted. Flaws: Ugly, Selfish. Bonds: Rich, Enemies. Occupation: Mortician
Voice: Hissing voice
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 32 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Sylvan, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 600 gp. Aquamarine (900 gp). Azurite (9 gp). Red garnet (40 gp).
Balimaar Shelly, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a brown shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. He has a white handlebar mustache and slicked back white hair. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: This man loves singing and to teach people singing more than just about anything. He also is a firm believer in the manly ideal.
History: He was raised by priests from a young age. He moved from fad to fad and when he turned 15 he discovered singing. He has never given up on his singing dream.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Artistic. Flaws: Ugly, Impulsive. Bonds: Religious, Mentor. Occupation: Hunter
Voice: Slurs words
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 1 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 7 (-2) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Draconic, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 400 gp. Bloodstone (80 gp). Blue sapphire (1000 gp). Tourmaline (100 gp).
Hugh Walcott, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears dull blue sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed axe, just in case. His auburn hair is drawn into a tight pony tail with a skull scrunchie. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Hugh was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to prove his worth to the world
Ideals: Gifted. Flaws: Impulsive, Antagonistic, Greedy. Bonds: Attractive. Occupation: Guard
Voice: High pitched and raspy
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 33 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
