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Advanced [show]


Arnold Ainsley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a black collared shirt and green pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His auburn hair, when down, is lengthy. His violet eyes are slightly larger than normal.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born in a small island village. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To find somewhere to settle down.

Ideals: Logical. Flaws: Mundane, Racist. Bonds: Immigrant, Nature. Occupation: Apothecary

Voice: Hissing voice

Attributes [hide]

Arnold Ainsley, Male Human Aristocrat 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)7 (-2) 16 (+3)12 (+1)
Skills Animal Handling +5, Intimidation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2600 sp.


Social Check DCs


Trym Whitby, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He carries a battered hand crossbow and tarnished scimitar as well. He wears his hair in dreadlocks. His violet eyes lackadaisically let the world flow into them.

Personality: He exudes charisma. He is a tour de force of persuasion. He plays an instrument quite well.

History: He was always a brilliant, if unscrupulous mind. He has had some formal poetry training, and achieved minor success. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic, Logical. Flaws: Insane. Bonds: Attractive. Occupation: Blacksmith

Voice: Scratchy, weak

Attributes [hide]

Trym Whitby, Male Human Expert 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)12 (+1) 16 (+3)14 (+2)
Skills Athletics +4, Stealth +4
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp. 1 Superior lock.


Social Check DCs


Peter Kinsley, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large tan jacket. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Peter is depressed about a lot of things. He tends to be a nihilist. He is obsessed with his god.

History: He got into the Animal Trainer business at a young age. A gifted student he started as a Healer, but he got bored and became a Animal Trainer. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He would like to get married and retire; and he is unsatisfied with his job

Flaws: Insane, Depressed. Bonds: Religious, Job, Nature, Has a crush. Occupation: Animal Trainer

Voice: Spits words with contempt

Attributes [hide]

Peter Kinsley, Male Human Wizard 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 25 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)11 (+0) 15 (+2)15 (+2)
Skills Investigation +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 25000 sp.


Social Check DCs


Bertram Atterton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'4" and wears violet painted combat armor at almost all times. His black hair is singed and shortened. He has a dull look in his amber eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He plays an instrument quite well.

History: He was born in the west. He moved from fad to fad and when he turned 15 he discovered painting. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often.

Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Immigrant. Occupation: Mayor

Voice: Relaxed voice

Attributes [hide]

Bertram Atterton, Male Human Warlock 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)13 (+1) 11 (+0)11 (+0) 12 (+1)8 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 23000 cp. A life-sized copper and silver statuette of a cockatrice. (50 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). 1 Minor magic item.


Social Check DCs


Wymar Whitby, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He tends to wear a large brown jacket. His hair is always cut to a buzz. This hazel eyed southerner is not easily forgotten.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Wymar was born in the south. At a young age he loved to build and create. A freak accident while working with his Adventurer mother left him crippled. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To pay off his debts; and to clean up the streets

Ideals: Persistence. Flaws: Disease. Bonds: Rich, Guardian, Debt. Occupation: Ruler

Voice: Eastern European accent

Attributes [hide]

Wymar Whitby, Male Human Expert 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 7 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 8 (-1)13 (+1) 13 (+1)16 (+3)
Skills Animal Handling +3, Stealth +2
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 9000 cp.


Social Check DCs

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