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NPC Generator

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Advanced [show]


Kyle Chatham, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He has a large black mantle and cape that has been intricately interwoven into his brown robe. He is bald on top and has large red tufts of hair around his ears. His eyes are likewise hazel.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Kyle lived on a farm with his mother, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Athletic. Flaws: Ugly, Fearful. Bonds: Adventurer, Family. Occupation: Marshal

Voice: Soothing and warm

Attributes [hide]

Kyle Chatham, Male Human Cleric 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)12 (+1) 7 (-2)13 (+1)
Skills History +3, Persuasion +3
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1500 sp. 2 Smokesticks. 3 Holy water.


Social Check DCs


Randal Enfield, Male Human [Permalink]

Personal [hide]

Description: This man is renowned for his bright violet suits and hats. He is muscular with a powerful set of arms. His tied-back hair is silver. He tend to wears goggles to shield his eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in a small village he learned the ways of the warrior from his father. In his 16th year, his parents were killed by a giants raid, leaving Randal alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by giants. Randal was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: Many giants want him driven away; and to reunite with his old friends

Ideals: Philantrophist, Fighting. Bonds: Attractive, Enemies, Adventurer. Occupation: Dyer

Voice: growls and snarls, animalistic

Attributes [hide]

Randal Enfield, Male Human Warrior 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 12 (+1)18 (+4) 9 (-1)6 (-2)
Skills Animal Handling +2, Performance +1
Senses Passive Perception 9
Languages Common, Orc, Ignan, Halfling, Giant
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1

Possessions: 700 gp. Sapphire pendant on gold chain (900 gp).


Social Check DCs


Trey Crawford, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a long, tan, dusty cloak. His brown hair is lengthy and is close to two feet long. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Trey wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: The child of a Barber, who enjoyed hunting, Trey was taken on many hunting expeditions. He has chosen to use the inheritance that was left to him frivolously. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and he doesn't get along with people that don't share his tastes

Ideals: Athletic, Disciplined, Impeccable. Bonds: Family, Nature, Rich. Occupation: Guard

Voice: Smooth and feminine

Attributes [hide]

Trey Crawford, Male Human Bard 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 20 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 8 (-1)14 (+2) 11 (+0)14 (+2)
Skills Sleight of Hand +6, Stealth +6
Senses Passive Perception 10
Languages Common, Celestial, Aquan
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 500 gp.


Social Check DCs


Dean Asheton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'2" and prefers to wear grey pants and tee shirts. His right leg appears badly burned and disfigured. His moppish auburn hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are amber.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has never given up on his painting dream.

Motivation: He's repulsed by the PC.

Ideals: Joker, Artistic. Flaws: Antagonistic. Bonds: Military. Occupation: Map Maker

Voice: Whispers

Attributes [hide]

Dean Asheton, Male Human Ranger 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)15 (+2) 12 (+1)6 (-2)
Skills Acrobatics +5, Investigation +4
Senses Passive Perception 11
Languages Common, Sylvan, Ignan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 300 gp. Sard (60 gp). Obsidian (5 gp).


Social Check DCs


Anthony Brixton, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is generally well dressed albeit a few years behind the times. His whole body is exceptionally muscular. His black hair has been sun bleached extensively. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in the south. His first spouse was a Barkeep, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. During his travels, Anthony and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Anthony discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Anthony fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Doesn't want to be a Weaver and was forced into it by his family; and find a way to reverse the transformation of his sister

Flaws: Disease. Bonds: Attractive, Immigrant, Adventurer, Family. Occupation: Weaver

Voice: Russian accent

Attributes [hide]

Anthony Brixton, Male Human Druid 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)13 (+1) 10 (+0)9 (-1)
Skills Nature +3, Survival +2
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 2600 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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