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Advanced [show]


Gerald Hayden, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He has green eyes.

Personality: Stoic and calm, he prefers to meditate than take action. The war was a terrible time for him, and Gerald does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Disciplined. Flaws: Ugly, Depressed. Bonds: Rich, Military. Occupation: Barber

Voice: Sore throat, cough

Attributes [hide]

Gerald Hayden, Male Human Monk 7
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 24 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)17 (+3) 12 (+1)12 (+1)
Skills Deception +4, Religion +6
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1

Possessions: 1100 gp. Violet garnet (900 gp). Amber (40 gp). 1 Minor magic item.


Social Check DCs


Clerebold Weston, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and dresses in collared shirts and wears a proper scarf over his head. His skin is also unnaturally pale. He has shaved his head bald. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is frequently practicing swordplay.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fisher arts, while his mother instructed him in etiquette, music and courtly manner. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A strong sense of loyalty to Human people; and money/treasure

Flaws: Ugly, Insomniac, Racist. Bonds: Military, Rich. Occupation: Fisher

Voice: Breathy voice

Attributes [hide]

Clerebold Weston, Male Human Cleric 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)8 (-1) 9 (-1)15 (+2)
Skills Animal Handling +2, Performance +5
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Chalcedony (40 gp). Rhodochrosite (13 gp). Star ruby (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Pickering, Male Human [Permalink]

Personal [hide]

Description: He usually wears his green robe and has his sai always slung over his shoulder, and carries sais. He wears a deerstalker hat to hide his balding. His eyes, though not visible through his cowl, are brown.

Personality: Aldous hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aldous fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: An old rival family wants him found; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic. Flaws: Racist. Bonds: Family, Rich. Occupation: Assassin

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Aldous Pickering, Male Human Fighter 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 13 (+1)12 (+1) 12 (+1)16 (+3)
Skills Performance +6, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Moreno, Male Human [Permalink]

Personal [hide]

Description: 6'2" and lanky with angular features, he is an attractive figure. He wears bulky tan painted plate armor. He wears his brown hair down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He is untrained/undisciplined, which makes him dangerous.

Motivation: To be a Beggar again; and he is unsatisfied with his job

Ideals: Logical. Flaws: Insane. Bonds: Attractive, Job, Religious. Occupation: Masseuse

Voice: Timid voice

Attributes [hide]

Aldous Moreno, Male Human Fighter 9
Medium (6'2") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 61 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)4 (-3) 16 (+3)10 (+0)
Skills Religion +0, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 600 gp. Tiger eye turquoise (4 gp). Golden pearl (100 gp). Carnelian (70 gp). Malachite (4 gp). Amber (100 gp).


Social Check DCs


Trym Bradly, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears a fine chain shirt which he covers with blue colored cloaks and clothing. His skin is also unnaturally pale. He wears a top hat to cover his moderate length blonde hair. His gray eyes lackadaisically let the world flow into them.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He seems to be bored by most things; and he is greedy

Ideals: Gifted, Joker. Flaws: Ugly, Mundane. Bonds: Rich. Occupation: Interpreter

Voice: Squeaky

Attributes [hide]

Trym Bradly, Male Human Wizard 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 34 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)13 (+1) 11 (+0)15 (+2)
Skills Athletics +5, Stealth +5
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: 5000 sp. Banded agate (12 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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