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NPC Generator

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Advanced [show]


Hugh Crawford, Male Human [Permalink]

Personal [hide]

Description: He wears a white collared shirt and tan pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. His white hair, when down, is lengthy. His face is covered beneath a completely black helmet.

Personality: This man loves music and to teach people music more than just about anything. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born the only child of a wealthy merchant. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has been a successful dealer in antiques buying low and selling high.

Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Artistic, Logical, Entrepeneur. Bonds: Debt. Occupation: Beggar

Voice: Scandinavian accent

Attributes [hide]

Hugh Crawford, Male Human Sorcerer 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 10 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 9 (-1)5 (-3) 14 (+2)12 (+1)
Skills Investigation +0, Religion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp.


Social Check DCs


Norman Wentworth, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a brown cloak and cross-gartered green stockings. His chestnut hair is unkempt and raggedy. His eyes are likewise hazel.

Personality: Norman is depressed about a lot of things. He tends to be a nihilist. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Sold as a small child to a necromancer, Norman was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Poor, Mentor. Occupation: Miner

Voice: Soothing and warm

Attributes [hide]

Norman Wentworth, Male Human Monk 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)13 (+1) 10 (+0)15 (+2)
Skills Athletics +5, Medicine +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: Sardonyx (60 gp).


Social Check DCs


Bernard Clive, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is well dressed, constantly wearing a blue suit, white shirt, and black tie. His red hair is lengthy. This gray eyed easterner is not easily forgotten.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He feeds upon the attention of others.

History: He was born in a small mountains village. Through the years after Bernard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Bernard's mother didn't care for him much, and the feeling was mutual. He has gone from town to town working and never settling down anywhere, but has fallen for a local Server. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's repulsed by the PC; and to settle down with his crush

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Nature, Has a crush. Occupation: Butcher

Voice: Switch between two voices

Attributes [hide]

Bernard Clive, Male Human Adept 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)9 (-1) 13 (+1)16 (+3)
Skills Acrobatics +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 200 gp. Large well-done wool tapestry (300 gp). 1 Half-Plate.


Social Check DCs


Frederick Dalton, Male Human [Permalink]

Personal [hide]

Description: He typically wears pastel cloth garments or leather armor. He has shaved his head bald. His gray eyes are passionate and lively.

Personality: He snorts whenever he laughs or is feeling confident. He also hits on women, regardless of circumstances.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Sorcerer school at a young age so that he could practice his druidic talents. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Someone believes him a fraud.

Ideals: Gifted. Bonds: Has a crush, Enemies. Occupation: Shipwright

Voice: Hissing voice

Attributes [hide]

Frederick Dalton, Male Human Sorcerer 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 19 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 10 (+0)11 (+0) 15 (+2)14 (+2)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Gresham, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a white poncho over his likewise colored trousers and shirt. His skin is fair and his fingers are delicate and long. His long white hair reaches down to his waist. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He got into the Marshal business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: To reunite with his absent mother; and an old rival family wants him found

Flaws: Selfish. Bonds: Adventurer, Job, Mentor, Family. Occupation: Marshal

Voice: Low range voice

Attributes [hide]

Arnold Gresham, Male Human Monk 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)15 (+2) 13 (+1)7 (-2)
Skills Acrobatics +4, Deception +0
Senses Passive Perception 11
Languages Common, Gnoll, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1300 sp.


Social Check DCs

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