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Advanced [show]


Odo Darlington, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a fancy grey suit. He wears his hair in dreadlocks. His blue eyes peer out from beneath his Stetson grey hat.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Odo hails from a village terrorized by dire rats. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it.

Flaws: Shy, Secretive. Bonds: Attractive, Immigrant, Enemies, Religious. Occupation: Courier

Voice: Forgets to breathe while speaking

Attributes [hide]

Odo Darlington, Male Human Adept 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)16 (+3) 16 (+3)9 (-1)
Skills Acrobatics +4, History +5
Senses Passive Perception 13
Languages Common, Halfling, Ignan, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 600 gp.


Social Check DCs


Diggory Cotton, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a green and brown robe with the hood down. He is portly but not overly obese. He has done his best to style his red hair to look like a famous performer. His hazel eyes dart from person to person to random spaces in the air.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He has a minor phobia of water and hates getting wet.

History: Born to a pair of adventurers, Diggory grew up listening to his father's many stories. He worked as a nervous Cook and found it very stressful. He has drifted from career to career and currently works as a Cook.

Motivation: Nothing but the best is good enough for him; and he is unsatisfied with his job

Ideals: Impeccable. Flaws: Fearful. Bonds: Attractive, Adventurer, Job. Occupation: Cook

Voice: Soft and mumbly

Attributes [hide]

Diggory Cotton, Male Human Wizard 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)9 (-1) 17 (+3)15 (+2)
Skills Intimidation +4, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trym Lester, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears an entirely black suit with white socks and a vest with buckled shoes. He has a golden handlebar mustache and slicked back golden hair. His ears are large.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He plays an instrument quite well.

History: Trym was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Laborer work with an outfit from a few towns over. Laborer work suited him well, and with each successful project, he earned more gold and more respect from his peers. After a long history of fighting, Trym and his spouse have recently divorced.

Motivation: Wants to open a new tavern.

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Laborer

Voice: Deep voice with rolling R's

Attributes [hide]

Trym Lester, Male Human Adept 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)17 (+3) 7 (-2)9 (-1)
Skills Investigation +5, Survival +0
Senses Passive Perception 8
Languages Common, Sylvan, Giant, Aquan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp.


Social Check DCs


Roland Walcott, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a blue and violet robe with the hood down. He carries with him a set of flails on his belt, each one with a sapphire on the hilt. He is bald on top and has large red tufts of hair around his ears. He wears crescent spectacles with a black brim.

Personality: He is calm most of the time but flees social interaction. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Roland hails from a village terrorized by giants. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roland fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Someone believes him a fraud.

Ideals: Fighting. Flaws: Ugly, Shy, Fearful. Bonds: Enemies. Occupation: Spice Merchant

Voice: Spits words with contempt

Attributes [hide]

Roland Walcott, Male Human Wizard 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 7 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 9 (-1)5 (-3) 16 (+3)14 (+2)
Skills Insight +6, Persuasion +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 5000 sp. 1 Masterwork Heavy wooden shield.


Social Check DCs


Robert Gresham, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He likes to wear grey tank tops with blue pants. He has a long black beard with little hanging trinkets. His otherwise smooth face is marked with small tiny scars.

Personality: Confrontational and typically high on some drug or another. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born on a small isolated farm. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He's since become an addict/alcoholic.

Motivation: To prove his worth to the world; and he's looking for his big break

Ideals: Gifted. Flaws: Addict, Impulsive. Bonds: Nature, Adventurer. Occupation: Mercenary

Voice: Timid voice

Attributes [hide]

Robert Gresham, Male Human Druid 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 16 (+3)15 (+2) 10 (+0)12 (+1)
Skills Deception +3, Perception +2
Senses Passive Perception 12
Languages Common, Goblin, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 400 gp.


Social Check DCs

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