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NPC Generator

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Advanced [show]


Richard Marston, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears clothing that is held on in multiple layers but all of it is in poor condition. His black hair is slicked back into a classic pompadour. His ears are large.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born to a Jeweler, his mother struggled to pay the bills. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Joker, Logical. Flaws: Ugly. Bonds: Poor, Military. Occupation: Farmer

Voice: growls and snarls, animalistic

Attributes [hide]

Richard Marston, Male Human Cleric 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 19 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 9 (-1)10 (+0) 13 (+1)15 (+2)
Skills Animal Handling +4, History +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 90 pp.


Social Check DCs


Shane Camden, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Map Maker. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has golden hair. He wears crescent spectacles with a black brim.

Personality: He loves telling others what to do and how they should feel about things. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Shane was raised in a hard working conservative environment. From there he went from mercenary job to mercenary job. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He desires power and/or immortality; and balancing his hectic life and new map maker responsibilities is difficult

Ideals: Opinionated. Bonds: Job, Attractive, Adventurer. Occupation: Map Maker

Voice: Hissing voice

Attributes [hide]

Shane Camden, Male Human Adept 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 38 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)9 (-1) 17 (+3)12 (+1)
Skills Medicine +6, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: 500 gp.


Social Check DCs


Dustin Eastoft, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a moderate pudge and is not very fit. His long white hair reaches down to his waist. His face is scarred and worn.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a logical person and will generally grow upset if things defy logic and science.

History: A powerful necromancer made him what he is. He dropped out of school before completing his studies. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Retire the richest man in the east.

Ideals: Entrepeneur, Athletic, Logical. Flaws: Ugly. Bonds: Mentor. Occupation: Assassin

Voice: Speaks with a cold

Attributes [hide]

Dustin Eastoft, Male Human Bard 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)9 (-1) 8 (-1)16 (+3)
Skills Arcana +1, Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10 pp.


Social Check DCs


Jocelyn Gentry, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a pastel armored body suit, with a simple yellow line shooting up and back down. He has done his best to style his white hair to look like a famous performer. His brown eyes dart from person to person to random spaces in the air.

Personality: Jocelyn wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He receives visions of the future at random moments

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted divine powers by his dying brother.

Motivation: A deep hatred of gnolls; and he is compelled to act according to his religious beliefs

Ideals: Disciplined, Gifted. Bonds: Religious, Enemies. Occupation: Architect

Voice: Soothing and warm

Attributes [hide]

Jocelyn Gentry, Male Human Sorcerer 8
Medium (5'3") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 42 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)17 (+3) 11 (+0)11 (+0)
Skills Acrobatics +6, Insight +3
Senses Passive Perception 10
Languages Common, Auran, Aquan, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466653000

Possessions: 2000 sp.


Social Check DCs


Norman Huckabee, Male Human [Permalink]

Personal [hide]

Description: 5'0" and muscular, this southern man wears tight fitting clothing which further accentuates his frame. His hair is red and curly. He wears crescent spectacles with a black brim.

Personality: He is fixated on the number 61. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Norman was raised in a hard working conservative environment. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to open a new tavern; and he's looking for his big break

Ideals: Athletic, Justice. Flaws: Insane. Bonds: Attractive, Job, Adventurer. Occupation: Bellfounder

Voice: Prounounces S like Z

Attributes [hide]

Norman Huckabee, Male Human Barbarian 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 41 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)9 (-1) 9 (-1)12 (+1)
Skills Persuasion +4, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 600 gp.


Social Check DCs

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