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Advanced [show]


Solomon Yorke, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His golden hair has been sun bleached extensively. His eyes are likewise hazel.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a ruthless business man, a trait he acquired from his father.

History: Solomon was born the youngest of three triplets. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found

Ideals: Fighting, Athletic, Entrepeneur. Flaws: Antagonistic. Bonds: Family. Occupation: Bather

Voice: Speaks like tongue is numb

Attributes [hide]

Solomon Yorke, Male Human Cleric 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)12 (+1) 12 (+1)13 (+1)
Skills Intimidation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 12000 cp.


Social Check DCs


Randal Beitz, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a custom-built plate barding that's adorned with brown lining and desert motifs. His clothes are grease stained in places. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His brown eyes dart from person to person to random spaces in the air.

Personality: Cocky and sure of himself, he believes he is the best Carter born in the past three hundred years. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: He was born to loving parents in a slum to the north. He helped his mother out around the business and became quite the natural. He has since lost track of the people in his past.

Motivation: To be a Marshal again; and wants to open a new tavern

Ideals: Artistic. Bonds: Poor, Immigrant, Job, Family. Occupation: Carter

Voice: Posh accent

Attributes [hide]

Randal Beitz, Male Human Druid 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 12 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 8 (-1)12 (+1) 9 (-1)8 (-1)
Skills Arcana +3, Religion +3
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 26000 cp. 1 Minor magic item.


Social Check DCs


John Kent, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears light armors faded through time and improper care. His blonde hair has been sun bleached extensively. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is business-like. He takes instructions and follows them to the letter. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His parents moved while he was still in utero so he is the first generation to be born here. Because his father participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: A deep hatred of dire rats.

Ideals: Professionalism. Flaws: Fearful. Bonds: Immigrant, Enemies. Occupation: Stableman

Voice: Low rumbling, strings words together

Attributes [hide]

John Kent, Male Human Barbarian 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 39 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 17 (+3)15 (+2) 13 (+1)9 (-1)
Skills Arcana +4, Religion +4
Senses Passive Perception 11
Languages Common, Giant, Draconic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Geoffrey Astley, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear violet pants and tee shirts. He has a penchant for wearing a ring with an oversized sapphire on his left hand. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He has a tattooed face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father had invested heavily in several trade routes and wanted him to inherit them. He has since lost track of the people in his past.

Motivation: He doesn't get along with people that don't share his tastes; and he is compelled to act according to his religious beliefs

Ideals: Impeccable, Opinionated. Bonds: Rich, Religious, Family. Occupation: Glassblower

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Geoffrey Astley, Male Human Barbarian 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 42 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 10 (+0)7 (-2) 11 (+0)15 (+2)
Skills Acrobatics +4, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4

Possessions: 6000 sp. Solid gold idol (700 gp). Gold dragon comb with red garnet eye (1000 gp). Silver comb with moonstones (900 gp).


Social Check DCs


Gunter Hornsby, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has a very tight haircut. He has a dull look in his gray eyes.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: He is the product a well kept family trust fund and as such has never really known need. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. Due to his spouse's obsession with being a Butcher they were divorced and he won custody of their son. He worked as a Spy, and he later adopted a second son.

Motivation: Regain custody of his son; and he's in love

Ideals: Artistic, Entrepeneur. Bonds: Attractive, Family, Rich, Has a crush. Occupation: Spy

Voice: Uses lots of figures of speech

Attributes [hide]

Gunter Hornsby, Male Human Aristocrat 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)17 (+3) 10 (+0)14 (+2)
Skills Investigation +5, Persuasion +4
Senses Passive Perception 10
Languages Common, Aquan, Halfling, Infernal
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 200 gp. Gold music box (1000 gp).


Social Check DCs

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