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NPC Generator

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Advanced [show]


Wymar Westcott, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He is physically well-built. His hair is red and very short. He wears crescent spectacles with a black brim.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born in the north his family was never financially stable. He went to a religious school and was inspired by the priests there in charitable deeds. He inherited the family business which he has now maintained for 4 years.

Motivation: His religion dominates his actions; and he feels kind of lost in life

Ideals: Passionate. Flaws: Depressed. Bonds: Attractive, Religious, Poor. Occupation: Stableman

Voice: Shortens vowels

Attributes [hide]

Wymar Westcott, Male Human Adept 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)15 (+2) 14 (+2)8 (-1)
Skills Athletics +3
Senses Passive Perception 12
Languages Common, Ignan, Auran
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 200 gp. Violet garnet (1100 gp). Hematite (8 gp).


Social Check DCs


Norman Denholm, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a faded coat and loose pants complete with wide-brimmed hat. He is an epitome of beauty. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His face is covered beneath a completely black helmet.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a bit of a xeno-phobe, disliking non-Humans.

History: Norman was born with his father's beautiful face. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Joker. Flaws: Insane, Racist. Bonds: Attractive. Occupation: Herbalist

Voice: Raspy

Attributes [hide]

Norman Denholm, Male Human Warrior 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 31 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)8 (-1) 13 (+1)11 (+0)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 4000 sp. A necklace of small pink pearls (1000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (50 gp). Jeweled anklet (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Melancon, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is renowned for his bright violet suits and hats. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He believes the world needs to unite to get rid of giants once and for all.

History: He was born a particularly ugly child, much to the horror of his parents. Over the years he perfected his riding and shooting skills. Days after completing his studies, news broke out that his hometown was attacked by giants. Lance was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: To protect his home; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Justice. Flaws: Ugly. Bonds: Enemies, Nature, Guardian. Occupation: Dilettante

Voice: Jittery and nervous

Attributes [hide]

Lance Melancon, Male Human Adept 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)15 (+2) 14 (+2)8 (-1)
Skills Acrobatics +5, Athletics +4
Senses Passive Perception 12
Languages Common, Druidic, Giant
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 200 gp.


Social Check DCs


Henry Shelley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His white hair is matted, messy, and big. His brown eyes have a joyful gleam in them most of the time.

Personality: Confrontational and typically high on some drug or another. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Henry is combative with any and all who dare try his patience in the slightest.

History: His parents moved while he was still in utero so he is the first generation to be born here. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to work out more often; and his spouse's relatives view him with great suspicion

Ideals: Athletic, Justice, Gifted. Flaws: Ugly, Addict. Bonds: Immigrant. Occupation: Mercenary

Voice: Thin and wheezing

Attributes [hide]

Henry Shelley, Male Human Aristocrat 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)14 (+2) 13 (+1)9 (-1)
Skills Deception +2, Insight +4
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 600 gp. Black pearl (1000 gp).


Social Check DCs


Shane Barlow, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case. His clothes are grease stained in places. He has silver hair. His eyes are gray and catlike.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Blacksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many dire rats want him driven away; and he is wracked by social anxiety

Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Blacksmith

Voice: Aggressive tone

Attributes [hide]

Shane Barlow, Male Human Adept 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)10 (+0) 13 (+1)11 (+0)
Skills Arcana +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 100 gp. 3 Holy water.


Social Check DCs

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