Arnold Hadlee, Male Human [Permalink]
Personal [hide]
Description: Standing 6'0", this man is generally well dressed albeit a few years behind the times. His hair, while still mostly silver, has prominent grey streaks. He has green eyes and a blue hat with a green feather.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born on a small isolated farm. He worked as a nervous Doctor and found it very stressful. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Doctor responsibilities is difficult; and a need for knowledge about a nearby landmark
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Nature, Job. Occupation: Doctor
Voice: Hollow voice
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 6 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 7 (-2) | 8 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp.
Randal Morton, Male Human [Permalink]
Personal [hide]
Description: He wears a white shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His black hair is heavily combed to the left. His blue eyes are slightly larger than normal.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is harsh and unforgiving.
History: His father raised him in a mountain cabin. Randal liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He is untrained/undisciplined, which makes him dangerous.
Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend
Ideals: Joker. Flaws: Antagonistic, Insane. Bonds: Nature, Adventurer. Occupation: Sculptor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 12 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: 800 gp. Solid gold idol (600 gp).
Reynard Barney, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears black leather gloves, a black jacket, and tight pants. His tied-back hair is auburn. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: A skeptical and narcissistic man, Reynard's first love is himself. His second love is also himself. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was raised by priests from a young age. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Religious, Mentor. Occupation: Stylist
Voice: Scottish accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Sylvan, Gnome
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 300 gp. Golden yellow topaz (300 gp). Fiery yellow corundum (1600 gp).
Everard Tenley, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He wears many layers of old clothing at all times. He has a hunchback. His hair is silver and curly. He wears large thick round spectacles.
Personality: He is irascible and easily irritated. He is frequently practicing swordplay.
History: Sold as a small child to a wizard, Everard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His homeland was ravaged by war and he spent much of his life rebuilding it. After a long history of fighting, Everard and his spouse have recently divorced.
Motivation: He wants nothing more than to rejoin the army; and he wants to get laid
Flaws: Ugly, Antagonistic, PTSD. Bonds: Poor, Military, Mentor. Occupation: Barkeep
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 27 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 7 (-2) | 10 (+0) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 800 gp. Citrine (80 gp). White pearl (110 gp). Deep blue spinel (1100 gp). Smoky quartz (80 gp). 1 Minor magic item. 1 Minor magic item.
William Remington, Male Human [Permalink]
Personal [hide]
Description: He wears just a brown suit. He carries with him a set of swords, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His silver hair is cut short with large spiked bangs in the front. His eyes are likewise amber. His teeth are white and perfect.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a great chef.
History: He comes from a rich northern family. His parents enrolled him in a Aristocrat school at a young age so that he could practice his arcane talents. He was granted arcane powers by his dying sister.
Motivation: He has money and likes to spend it.
Ideals: Fighting, Philantrophist, Gifted. Bonds: Attractive, Rich. Occupation: Mortician
Voice: Spits and sputters
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 12000 cp.
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