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Advanced [show]


Norman Fulton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears very tight pants and wife beaters, though occasionally he sports a grey coat. He has moderate length red hair. His hazel eyes lackadaisically let the world flow into them.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was raised in a white middle class family as the only child. He moved from fad to fad and when he turned 15 he discovered painting. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Marry his brother to traveling adventurers.

Ideals: Athletic, Opinionated, Artistic. Flaws: Mundane. Bonds: Family. Occupation: Animal Trainer

Voice: Low range voice

Attributes [hide]

Norman Fulton, Male Human Barbarian 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 8 (-1)14 (+2) 11 (+0)7 (-2)
Skills Investigation +4, Survival +2
Senses Passive Perception 10
Languages Common, Sylvan, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Gerald Abram, Male Human [Permalink]

Personal [hide]

Description: A 5'8" southern man, he wears dull white sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed monstrous two handed axe, just in case. His blonde hair has been sun bleached extensively. His green eyes lackadaisically let the world flow into them.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was born in the south, but his parents moved at a very young age to the east. Gerald was born on a far southern desert where he grew up under the tutelage of his mother, an expert Sage. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Artistic. Flaws: Antagonistic, Ugly. Bonds: Immigrant, Job. Occupation: Sage

Voice: Switch between two voices

Attributes [hide]

Gerald Abram, Male Human Barbarian 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 27 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 7 (-2)17 (+3) 17 (+3)14 (+2)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 13
Languages Common, Infernal, Celestial, Druidic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp. Deep blue spinel (900 gp).


Social Check DCs


Hugh Law, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His red hair is braided into rings. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in the north his family was never financially stable. From his teen years he was always beautiful and desirable, so people have always doted on him. He's since become an addict/alcoholic.

Motivation: To share knowledge with the world; and he loathes his own lifestyle

Ideals: Logical. Flaws: Addict, Depressed. Bonds: Attractive, Poor. Occupation: Layabout

Voice: Rolls R's

Attributes [hide]

Hugh Law, Male Human Warrior 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)15 (+2) 16 (+3)8 (-1)
Skills Nature +4, Persuasion +1
Senses Passive Perception 13
Languages Common, Ignan, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


William Badger, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears tight fighting clothing, which leaves very little to the imagination. He has styled his blonde hair well, parting it to the right. His fair skin shows little sign of his aristocratic breeding.

Personality: He never swears and excessively uses polite adverbs when speaking. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From his teen years he was always beautiful and desirable, so people have always doted on him. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and retire the richest man in the east

Ideals: Fighting, Optimist, Entrepeneur. Bonds: Attractive, Military. Occupation: Unemployed

Voice: Dark and ominous

Attributes [hide]

William Badger, Male Human Aristocrat 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 19 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 10 (+0)11 (+0) 8 (-1)14 (+2)
Skills Investigation +3, Medicine +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: Blue quartz (13 gp). Tourmaline (100 gp). Golden yellow topaz (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick Eastoft, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is cut close to his head. His brown eyes are slightly larger than normal.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Patrick was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. He was an athlete and attended two major summer competitions. He never won. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: His religion dominates his actions; and a need for knowledge about a nearby landmark

Ideals: Athletic. Flaws: Depressed. Bonds: Adventurer, Poor, Religious. Occupation: Doctor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Patrick Eastoft, Male Human Aristocrat 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)15 (+2) 17 (+3)13 (+1)
Skills Intimidation +3, Nature +4
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 22000 cp.


Social Check DCs

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