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NPC Generator

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Advanced [show]


Bernard Lindsay, Male Human [Permalink]

Personal [hide]

Description: This man wears a white shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He is muscular with a powerful set of arms. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His amber eyes have a joyful gleam in them most of the time.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Like his mother and his brother before him, after school he went straight into learning to become a Courier. He now owns his own business.

Motivation: A need for knowledge about a nearby landmark; and balancing his hectic life and new courier responsibilities is difficult

Ideals: Entrepeneur, Gifted. Flaws: Sensitive. Bonds: Job, Adventurer. Occupation: Courier

Voice: Speaks with lips pursed

Attributes [hide]

Bernard Lindsay, Male Human Wizard 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)16 (+3) 12 (+1)13 (+1)
Skills History +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Auran, Elven, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 400 gp.


Social Check DCs


Godfrey Burton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is long and chestnut with streaks of red, and is pulled back with small green clips. His beard is red, braided, and well cared for. His blue eyes dart from person to person.

Personality: Overbrimming with self-confidence, Godfrey isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is frequently practicing swordplay.

History: His parents moved while he was still in utero so he is the first generation to be born here. Cursed with a spirit at a very young age, Godfrey has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.

Motivation: He doesn't get along with people that don't share his tastes; and he wants nothing more than to rejoin the army

Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Military, Immigrant. Occupation: Animal Trainer

Voice: Irish accent

Attributes [hide]

Godfrey Burton, Male Human Ranger 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)17 (+3) 10 (+0)12 (+1) 14 (+2)16 (+3)
Skills Arcana +4, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +0 / 2d4-3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 3000 sp. Blue quartz (9 gp). Black star sapphire (600 gp). Star rose quartz (50 gp). Zircon (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Graeme, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and his gloved hand is found clutching a glaive. His hair, while still mostly golden, has prominent grey streaks. His green eyes are slightly larger than normal.

Personality: Gerard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. Gerard is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has drifted from career to career and currently works as a Spy.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to be a unemployed again

Ideals: Artistic. Flaws: Mundane. Bonds: Family, Job, Debt. Occupation: Spy

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gerard Graeme, Male Human Adept 7
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 26 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)10 (+0) 12 (+1)11 (+0)
Skills Athletics +6, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 500 gp.


Social Check DCs


Shane Appleton, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He carries with him a set of hammers on his belt, each one with a emerald on the hilt. His long golden hair reaches down to his waist. His thin eyebrows rest above his beady blue eyes.

Personality: Shane wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... He pushes his goals aggressively. He is also a coward if confronted.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is wracked by social anxiety

Ideals: Fighting, Disciplined, Artistic. Flaws: Ugly, Fearful. Occupation: Hunter

Voice: Sounds elderly

Attributes [hide]

Shane Appleton, Male Human Expert 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)12 (+1) 15 (+2)13 (+1)
Skills Investigation +3, Religion +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 30 pp. Deep blue spinel (800 gp). Malachite (16 gp). 2 Thunderstones.


Social Check DCs


Kody Conway, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is dressed in an above average manner. His long blonde hair is drawn into a two foot long braid. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in the east, but his parents moved at a very young age to the south. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's since become an addict/alcoholic.

Motivation: To be a Laborer again; and sabotage a competitor

Ideals: Joker. Flaws: Addict. Bonds: Attractive, Job, Immigrant. Occupation: Painter

Voice: German accent

Attributes [hide]

Kody Conway, Male Human Paladin 8
Medium (5'7") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 64 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)7 (-2) 10 (+0)14 (+2)
Skills Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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