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NPC Generator

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Advanced [show]


Adelard Walcott, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a blonde handlebar mustache and slicked back blonde hair. He wears a mask on his face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a pair of adventurers, Adelard grew up listening to his mother's many stories. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He feels kind of lost in life; and he wants to meet his childhood hero

Ideals: Athletic, Philantrophist. Flaws: Depressed. Bonds: Adventurer, Debt. Occupation: Beggar

Voice: Italian accent

Attributes [hide]

Adelard Walcott, Male Human Warrior 7
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 45 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)12 (+1) 13 (+1)11 (+0)
Skills Animal Handling +4, Performance +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +1

Possessions: 100 pp.


Social Check DCs


Roland Sherwood, Male Human [Permalink]

Personal [hide]

Description: This northern man is wearing a perfectly clean shirt and pair of pants. His clothes are grease stained in places. His golden hair is braided into rings. His eyes are a pleasant hazel.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. When he's not drinking or sleeping the drinks off, he's doing writing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He moved from fad to fad and when he turned 15 he discovered writing. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has money and likes to spend it.

Ideals: Optimist, Artistic. Flaws: Disease. Bonds: Attractive, Poor, Immigrant. Occupation: Jeweler

Voice: Boston accent

Attributes [hide]

Roland Sherwood, Male Human Expert 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)9 (-1) 18 (+4)14 (+2)
Skills Deception +4, Survival +6
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 45000 sp.


Social Check DCs


Charles Springfield, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his black hair in a flapper bob. His eyes, though not visible through his cowl, are green.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is frequently practicing swordplay.

History: Born in the south his family was never financially stable. As a young adult he joined a group advocating for an improvement in Human conditions. Some 8 years later his spouse died after the birth of his son. Heartbroken, Charles never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Human compassion; and a strong sense of loyalty to human people

Ideals: Artistic. Flaws: Racist. Bonds: Military, Poor. Occupation: Healer

Voice: Timid voice

Attributes [hide]

Charles Springfield, Male Human Cleric 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)12 (+1) 13 (+1)13 (+1)
Skills Acrobatics +5, Medicine +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 600 sp. Sard (50 gp).


Social Check DCs


Trey Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a fancy pastel suit. He wears a broad hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He works hard and plays hard.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He hasn't been sleeping well lately.

Motivation: He's repulsed by the PC; and to get a good night's sleep

Ideals: Philantrophist, Gifted. Flaws: Insomniac, Antagonistic, Hedonist. Bonds: Attractive. Occupation: Sculptor

Voice: Russian accent

Attributes [hide]

Trey Cholmondeley, Male Human Barbarian 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 29 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)5 (-3) 13 (+1)6 (-2) 15 (+2)11 (+0)
Skills Athletics -1, Religion +0
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d8-3, Ranged -1 / 1d8-3, Grapple +0

Possessions: 200 gp.


Social Check DCs


Aldous Tinley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a green shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He has brown hair. This blue eyed easterner is not easily forgotten.

Personality: He is extraordinarily eccentric. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born on a small isolated farm. Through the years after Aldous was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Aldous's father didn't care for him much, and the feeling was mutual. He is untrained/undisciplined, which makes him dangerous.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and he's repulsed by the pc

Ideals: Joker. Flaws: Insane, Antagonistic. Bonds: Nature, Enemies. Occupation: Guard

Voice: Raspy

Attributes [hide]

Aldous Tinley, Male Human Expert 7
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 33 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)9 (-1) 14 (+2)13 (+1)
Skills Acrobatics +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +5

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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