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NPC Generator

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Advanced [show]


Aldous Read, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a faded coat and loose pants complete with small hat. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His gray eyes are slightly larger than normal.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was born several months after his mother was called into army service. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he is terrified, and will act out of fear

Ideals: Artistic. Flaws: Greedy, Fearful. Bonds: Military, Adventurer. Occupation: Map Maker

Voice: Complex vocabulary, royal

Attributes [hide]

Aldous Read, Male Human Druid 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)15 (+2) 17 (+3)15 (+2)
Skills Athletics +5, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Druidic, Ignan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 400 gp. White pearl (140 gp). Azurite (14 gp).


Social Check DCs


Lance Easton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears red trousers with white and blue striped suspenders. He wears various colorful collared shirts. He keeps his black hair in a flapper bob. He has a dull look in his violet eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he is wracked by social anxiety

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor. Occupation: Crown-heir

Voice: Squeaky

Attributes [hide]

Lance Easton, Male Human Rogue 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)11 (+0) 13 (+1)12 (+1)
Skills Athletics +4, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +3

Possessions: 10000 sp. Hematite (14 gp). Moonstone (80 gp). Iolite (80 gp).


Social Check DCs


Bertram Graeme, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'7". He wears a green vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his green boots flare out at the collars, and his gloved hand is found clutching a kukri. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: Always inclined to offer people food he seems plenty friendly. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He got into the Bellfounder business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has worked as a Bellfounder like his father before him.

Motivation: To be a Jeweler again; and wants to open a new tavern

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Bellfounder

Voice: Irish accent

Attributes [hide]

Bertram Graeme, Male Human Sorcerer 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)16 (+3) 16 (+3)15 (+2)
Skills Arcana +5, Intimidation +4
Senses Passive Perception 13
Languages Common, Aquan, Gnoll, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136630000

Possessions: Chrysoprase (50 gp). Red garnet (150 gp). Moonstone (50 gp).


Social Check DCs


Trym Rylan, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is dressed in earthy colors with a blue and white handkerchief worn on his right side. His red hair is lengthy. His skin is flawless and his gray eyes scan people very quickly.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. A true patriot, Trym would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He served in the navy to pay for his family's outstanding loans. Like his mother and his sister before him, after school he went straight into learning to become a Fortune-teller. He moves from town to town, unable to find a place to settle.

Motivation: Expand his business; and he's attracted to the pc

Flaws: Antagonistic. Bonds: Attractive, Military, Job, Immigrant, Has a crush. Occupation: Fortune-teller

Voice: Sleepy voice

Attributes [hide]

Trym Rylan, Male Human Cleric 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)8 (-1) 7 (-2)14 (+2)
Skills Acrobatics +5, Investigation +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 sp. 1 Masterwork Common Melee.


Social Check DCs


Drogo Davenport, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears light armors faded through time and improper care. He has a long auburn beard with little hanging trinkets. This amber eyed westerner is not easily forgotten.

Personality: He is business-like. He takes instructions and follows them to the letter. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born to a pair of adventurers, Drogo grew up listening to his mother's many stories. He found a children's book about a Human Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Adventurer, Family. Occupation: Doctor

Voice: Soothing and warm

Attributes [hide]

Drogo Davenport, Male Human Monk 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)8 (-1) 9 (-1)13 (+1)
Skills Athletics +3, Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +3

Possessions: 400 gp.


Social Check DCs

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