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NPC Generator

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Advanced [show]


Richard Appleton, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He keeps his auburn hair in a flapper bob. His eyes are brown and beady.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He works hard and plays hard.

History: He was born the only child of a wealthy merchant. A gypsy cursed him at a young age, leading to his ugly appearance. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To find somewhere to settle down.

Ideals: Entrepeneur. Flaws: Ugly, Mundane, Hedonist. Bonds: Poor. Occupation: Tanner

Voice: Dark and ominous

Attributes [hide]

Richard Appleton, Male Human Druid 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 9 (-1)10 (+0) 12 (+1)8 (-1)
Skills Athletics +4, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 600 gp. Citrine (40 gp). Obsidian (16 gp). Sard (40 gp).


Social Check DCs


Robert Cotton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a green vest and prefers black and green shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his blonde hair up. His eyes are likewise brown.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He dropped out of school before completing his studies. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He wants revenge against illithids; and someone believes him a fraud

Ideals: Logical. Flaws: Ugly. Bonds: Enemies, Has a crush, Religious. Occupation: Jeweler

Voice: Pirate accent

Attributes [hide]

Robert Cotton, Male Human Rogue 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 8 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 8 (-1)8 (-1) 15 (+2)11 (+0)
Skills Intimidation +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Godfrey Clinton, Male Human [Permalink]

Personal [hide]

Description: He wears baggy black pantaloons and a white scarf. He carries with him a set of greataxes, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He keeps his white hair in a pixie cut. His eyes are a pleasant gray.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He enjoys reading and quiet.

History: Godfrey was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Fighting, Logical. Bonds: Nature, Poor, Adventurer. Occupation: Shoemaker

Voice: Complex vocabulary, royal

Attributes [hide]

Godfrey Clinton, Male Human Adept 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 11 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 9 (-1)12 (+1) 10 (+0)10 (+0)
Skills Athletics +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 40000 cp. Golden yellow topaz (1400 gp). Freshwater pearl (11 gp).


Social Check DCs


Thomas Hale, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He very much looks the part of a Carpenter. His chestnut hair is cut short. His hazel unseeing eyes seem to look past you.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Thomas was raised in a hard working conservative environment. His childhood dream was to be a Glassblower, but he was a colossal failure. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Disciplined, Entrepeneur. Flaws: Ugly, Disease. Bonds: Job. Occupation: Carpenter

Voice: Strong lisp

Attributes [hide]

Thomas Hale, Male Human Rogue 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)13 (+1) 10 (+0)14 (+2)
Skills Religion +3, Stealth +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Guy Tatum, Male Human [Permalink]

Personal [hide]

Description: This man sports white clothing, slightly heavier than average wear. He has a penchant for wearing a ring with an oversized jet on his right hand. His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Guy is combative with any and all who dare try his patience in the slightest.

History: A powerful wizard made him what he is. He was taken from his home at a very young age. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has money and likes to spend it.

Ideals: Justice. Flaws: Disease. Bonds: Rich, Mentor, Slave. Occupation: Farmer

Voice: American accent

Attributes [hide]

Guy Tatum, Male Human Commoner 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)14 (+2) 10 (+0)12 (+1)
Skills Deception +3, Survival +2
Senses Passive Perception 10
Languages Common, Druidic, Draconic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 31000 sp.


Social Check DCs

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