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NPC Generator

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Advanced [show]


Justin Marleigh, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'8" and wears suspenders and green workpants. His shirt is blue, and he wears a heavy green leather apron most of the time. His left leg appears badly burned and disfigured. He wears his golden hair up in a very large beehive style do. His eyes, though not visible through his cowl, are violet.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He left for the west, certain he would find work there.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Greedy, Antagonistic. Bonds: Mentor, Immigrant. Occupation: Glassblower

Voice: Smoker's lung

Attributes [hide]

Justin Marleigh, Male Human Adept 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)14 (+2) 12 (+1)9 (-1)
Skills History +4, Perception +3
Senses Passive Perception 13
Languages Common, Auran, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 100 gp.


Social Check DCs


John Shipley, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He has a moderate pudge and is not very fit. His tied-back hair is chestnut. He tend to wears goggles to shield his eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised in a plains tribe. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and wants to have a good time and be beloved

Ideals: Optimist, Joker. Flaws: Insane. Bonds: Attractive, Nature. Occupation: Marshal

Voice: Draws out vowels

Attributes [hide]

John Shipley, Male Human Adept 7
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 43 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 14 (+2)7 (-2) 10 (+0)12 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: Just what you see.


Social Check DCs


Geoffrey Norton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'11" and usually wears his brown robe and has his sword always slung over his shoulder. His left hand appears badly burned and disfigured. He sports a long black beard, and similarly colored long hair. His green unseeing eyes seem to look past you.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Around other people he will do his best to conceal his emotions and appear jolly.

History: His mother raised him in a mountain cabin. Geoffrey liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Seeks redemption; and he feels threatened by others

Flaws: Disease, Cynical, Shy. Bonds: Nature. Occupation: Engraver

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Geoffrey Norton, Male Human Wizard 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)15 (+2) 12 (+1)11 (+0)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Abyssal, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 10000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


John Sutherland, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a faded coat and loose pants complete with small hat. He has silver hair. He wears crescent spectacles with a black brim.

Personality: He loves telling others what to do and how they should feel about things. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He became a Mortician soon after.

Motivation: He is terrified, and will act out of fear.

Ideals: Opinionated. Flaws: Fearful. Bonds: Poor, Job, Religious. Occupation: Mortician

Voice: Pirate accent

Attributes [hide]

John Sutherland, Male Human Warrior 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 13 (+1)11 (+0) 11 (+0)14 (+2)
Skills Acrobatics +1, Deception +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +4

Possessions: Just what you see.


Social Check DCs


Miles Yorke, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He sports a long blonde beard, and similarly colored long hair. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Miller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world; and he feels kind of lost in life

Ideals: Athletic, Joker. Flaws: Ugly, Impulsive. Bonds: Poor. Occupation: Miller

Voice: High pitched, excited

Attributes [hide]

Miles Yorke, Male Human Expert 7
Medium (6'1") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 26 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 11 (+0)17 (+3) 12 (+1)11 (+0)
Skills Athletics +7
Senses Passive Perception 11
Languages Common, Undercommon, Auran, Infernal
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +7

Possessions: 10000 cp. Aquamarine (1600 gp). White opal (1200 gp). Star rose quartz (20 gp). Azurite (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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