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NPC Generator

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Advanced [show]


Bertram Reed, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears silk and lounges about seductively. His hair is cut close to his head. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born in a small village he learned the ways of the warrior from his mother. There was a wharf not far from home where he often wandered off to fish. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Athletic, Opinionated, Fighting. Bonds: Attractive, Nature. Occupation: Stylist

Voice: Farmer accent

Attributes [hide]

Bertram Reed, Male Human Aristocrat 8
Medium (5'8") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 37 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 8 (-1)15 (+2) 14 (+2)11 (+0)
Skills Deception +3, History +5
Senses Passive Perception 12
Languages Common, Giant, Goblin
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 30 pp. 1 Minor magic item.


Social Check DCs


Diggory Fawcett, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He typically wears brown cloth garments or leather armor. He has a very tight haircut. His blue eyes are passionate and lively.

Personality: He can speak with the recently deceased. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born the only child of a wealthy merchant. A gifted student he started as a Priest, but he got bored and became a Layabout. He's also a talented Priest, but doesn't like to broadcast it.

Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found

Ideals: Gifted, Philantrophist, Entrepeneur. Bonds: Job, Family. Occupation: Layabout

Voice: German accent

Attributes [hide]

Diggory Fawcett, Male Human Adept 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 13 (+1)10 (+0) 14 (+2)11 (+0)
Skills Acrobatics +3, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 500 gp. Chrysoberyl (60 gp). 1 Half-Plate.


Social Check DCs


Gomory Anderton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He dresses in collared shirts and wears a proper scarf over his head. With a patchy white beard and wild white hair. His amber eyes lackadaisically let the world flow into them.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is obsessed with finding treasure.

History: He got into the Ruler business at a young age. A freak accident while working with his Servant father left him crippled. He has dedicated himself to building a better trade route.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Athletic, Joker. Flaws: Disease. Bonds: Adventurer, Job. Occupation: Ruler

Voice: Switch between two voices

Attributes [hide]

Gomory Anderton, Male Human Cleric 9
Medium (5'3") Human, Lawful Good (CR 9)
Armor Class 8
Hit Points 89 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 18 (+4)9 (-1) 17 (+3)11 (+0)
Skills History +2, Insight +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +1 / 3d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464432100

Possessions: 9000 sp. Star rose quartz (20 gp). Black star sapphire (900 gp). Citrine (20 gp). Tourmaline (100 gp). Banded agate (10 gp). Aquamarine (300 gp). Obsidian (10 gp).


Social Check DCs


Clerebold Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and carries greataxes. His auburn hair is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.

Personality: He likes to make people angry or surprised. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in the east his family was never financially stable. A freak accident while working with his Priest mother left him crippled. Days after completing his studies, news broke out that his hometown was attacked by orcs. Clerebold was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: He's repulsed by the PC; and someone believes him a fraud

Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Poor, Enemies. Occupation: Apothecary

Voice: Sensual and smooth

Attributes [hide]

Clerebold Birkenhead, Male Human Druid 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 7
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 13 (+1)9 (-1) 11 (+0)17 (+3)
Skills Animal Handling +2, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 200 gp. Obsidian (4 gp). Jade (70 gp). 1 Masterwork Thieves’ tools. 1 Average lock. 1 Hourglass. 1 Healer’s kit.


Social Check DCs


Everard Darlington, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears brown painted combat armor at almost all times. His feathered hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He enjoys reading and quiet.

History: Sold as a small child to a wizard, Everard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He seems to be bored by most things; and to share knowledge with the world

Ideals: Passionate, Logical. Flaws: Ugly. Bonds: Mentor. Occupation: Healer

Voice: Slurs words

Attributes [hide]

Everard Darlington, Male Human Commoner 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)12 (+1) 16 (+3)11 (+0)
Skills Arcana +3, Insight +5
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 28000 cp. Freshwater pearl (8 gp).


Social Check DCs

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