Hunter Breeden, Male Human [Permalink]
Personal [hide]
Description: This man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and sports empty pouches on his belt. He has dyed his greying silver hair a little too much giving a sharp silver color. He tend to wears goggles to shield his eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not believe in violence as a means to an end. He is a dedicated Architect but believes his peers are too gung-ho.
History: He comes from a rich northern family. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Days after completing his studies, news broke out that his hometown was attacked by giants. Hunter was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: He has money and likes to spend it; and many giants want him driven away
Ideals: Joker, Pacifist. Flaws: Racist. Bonds: Rich, Enemies. Occupation: Architect
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 4 (-3) | 18 (+4) |
Senses Passive Perception 7
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 23000 cp. Smoky quartz (40 gp). 1 Minor magic item.
Adelard Davenport, Male Human [Permalink]
Personal [hide]
Description: A 6'6" eastern man, he wears bulky green painted plate armor. He wears a top hat to hide his balding. He wears an eyepatch.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. A true patriot, Adelard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born a particularly ugly child, much to the horror of his parents. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He wants nothing more than to rejoin the army; and to unite with his brother
Ideals: Philantrophist. Flaws: Ugly. Bonds: Military, Debt, Family. Occupation: Apothecary
Voice: Spits and sputters
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 37 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 900 gp. Tourmaline (50 gp). Coral (50 gp). 1 Minor magic item.
Anselm Morley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. He has styled his golden hair well, parting it to the left. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Anselm hails from a village terrorized by drow. He found a children's book about a Human Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longsword.
Motivation: To reunite with his old friends; and he desires power and/or immortality
Flaws: Ugly, Terse, Forgetful. Bonds: Enemies, Adventurer. Occupation: Jeweler
Voice: Low and grunting
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 65 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 17 (+3) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Abyssal, Elven, Draconic
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
John Clinton, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing violet shirts, loose pants, and blazers most of the time. He carries with him a set of daggers, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His hair is greying and his face has many wrinkles. His otherwise smooth face is marked with small tiny scars.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: The child of a Shipwright, who enjoyed hunting, John was taken on many hunting expeditions. He worked as a nervous Hunter and found it very stressful. He tends to his Hunter job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Fighting. Bonds: Attractive, Family, Nature, Job. Occupation: Hunter
Voice: Pronounces O like U
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 32 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 12 (+1) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: 100000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Solid gold idol (700 gp).
Bertram Melancon, Male Human [Permalink]
Personal [hide]
Description: He typically wears green cloth garments or leather armor. His golden hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Bertram is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. A few years later when the south was not economically sound they moved to his current location. He left for the north, certain he would find work there.
Motivation: He feels the way he acts is they only way to get by in the world; and find a way to reverse the transformation of his brother
Ideals: Impeccable. Bonds: Guardian, Family, Religious, Immigrant. Occupation: Fletcher
Voice: Italian accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 7 (-2) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. Old masterpiece painting (800 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp).
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