Don Home, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His blonde hair is unkempt and raggedy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a great chef.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an athlete and attended two major summer competitions. He never won. He was granted necromantic powers by his dying sister.
Motivation: Find a way to reverse the transformation of his sister; and wants to work out more often
Ideals: Entrepeneur, Athletic, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Architect
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 13 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 8 (-1) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Tim Westbrook, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He dresses like a well dressed Carpenter does. He has a small bristly mustache and wavy golden hair. He has gleaming, smiling brown eyes.
Personality: He has a massive crush on the younger sibling of the Carpenter who has hired him part-time. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: When he was but 4 years old his parents immigrated from the east. His arcane abilities were realized during a raid on his village. He inherited the family business which he has now maintained for 10 years.
Motivation: Balancing his hectic life and new Carpenter responsibilities is difficult; and retire the richest man in the east
Ideals: Entrepeneur, Gifted. Bonds: Job, Has a crush, Immigrant. Occupation: Carpenter
Voice: Nasally tone
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 10 (+0) | 13 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 3000 sp. Black pearl (1300 gp).
Don Kimberley, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His red hair, when down, is lengthy. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He is business-like. He takes instructions and follows them to the letter. He is an amazing painter.
History: Gifted from a young age, Don studied abroad. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Meet up once more with his childhood friend.
Ideals: Professionalism, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Ruler
Voice: Dutch accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 18 (+4) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Infernal, Halfling, Auran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 10000 cp. Violet garnet (400 gp). Violet garnet (400 gp). Aquamarine (400 gp).
Everard Digby, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a blue coat over a red low-cut shirt, and a feathered hat upon his head. His white hair is styled in orderly dreadlocks. His ears are large.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He receives visions of the future at random moments
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. His parents enrolled him in a Bard school at a young age so that he could practice his arcane talents. Days after completing his studies, news broke out that his hometown was attacked by orcs. Everard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: His religion dominates his actions.
Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Cook
Voice: German accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 26 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 16 (+3) | 8 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Charles Clive, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He is well dressed, constantly wearing a black suit, tan shirt, and blue tie. His feathered hat is riddled with cuts and holes. He has hazel eyes.
Personality: Aggressive, abrasive, and angry, Charles embodies much of what other species detest in the Humans. A true patriot, Charles would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Charles hails from a village terrorized by dire rats. He was an athlete and attended two major summer competitions. He never won. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants revenge against dire rats.
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Military, Enemies. Occupation: Sage
Voice: Mousy voice
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 8 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 8 (-1) | 17 (+3) | 13 (+1) | 7 (-2) |
Senses Passive Perception 15
Languages Common, Halfling, Undercommon, Orc
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 47000 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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