Hubert Eastoft, Male Human [Permalink]
Personal [hide]
Description: An older man who usually wears his green robe and has his morningstar always slung over his shoulder, he is not a threatening figure. He has a long blonde beard with little hanging trinkets. His eyes are likewise green.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Some 8 years later his spouse died after the birth of his son. Heartbroken, Hubert never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: Obtaining odd cultural Human artifacts is his passion; and a strong sense of loyalty to human people
Ideals: Optimist. Flaws: Racist. Bonds: In love, Military, Adventurer. Occupation: Mercenary
Voice: Jamaican accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 28 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Giant, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1000 sp. 1 Minor magic item.
Chad Wheatley, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a black vest and prefers pastel and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears a small hat to cover his moderate length silver hair. He wears large thick round spectacles.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: His parents moved while he was still in utero so he is the first generation to be born here. From there he went from mercenary job to mercenary job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Athletic, Fighting. Flaws: Ugly. Bonds: Adventurer, Immigrant. Occupation: Tailor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 41 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 17 (+3) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 26000 sp. Rock crystal (20 gp). Obsidian (5 gp). Star rose quartz (20 gp). Smoky quartz (20 gp).
Trym Marlowe, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and tends to wear a black poncho over his likewise colored trousers and shirt. He has dyed his greying brown hair a little too much giving a sharp brown color. He wears an eyepatch.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Trym was raised in a hard working conservative environment. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He tends to his Scribe job now, and dutifully fulfills any obligations he has.
Motivation: Money/treasure; and sabotage a competitor
Ideals: Persistence. Flaws: Ugly. Bonds: Rich, Job, Nature. Occupation: Scribe
Voice: Aggressive tone
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 17 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Infernal, Druidic, Halfling
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 500 gp. Iolite (20 gp). Golden yellow topaz (400 gp). Iolite (20 gp). Rhodochrosite (5 gp).
Hunter Wedgwood, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a pastel costume with the symbols of strength on his torso, and is pretty ugly. He has a very tight haircut. He has brown eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He misses his home and complains about the freezing weather, even in summer.
History: Hunter was born the youngest of three triplets. His family was turned out during the war. He and his family wandered west to less war torn lands. Due to his spouse's obsession with being a Painter they were divorced and he won custody of their daughter. He worked as a Spy, and he later adopted a second daughter.
Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well
Flaws: Ugly, Antagonistic, PTSD. Bonds: Immigrant, Family. Occupation: Spy
Voice: Timid voice
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 29 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 18 (+4) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 8000 cp. Gold and topaz bottle stopper cork (600 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). 1 Minor magic item.
Gilbert Heiser, Male Human [Permalink]
Personal [hide]
Description: He wears just a black suit. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His silver hair is styled in orderly dreadlocks. His face is covered beneath a completely black helmet.
Personality: He never swears and excessively uses polite adverbs when speaking. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born a particularly ugly child, much to the horror of his parents. Gilbert abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk
Ideals: Optimist. Flaws: Insane, Ugly. Bonds: Adventurer. Occupation: Healer
Voice: Hollow voice
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 10 (+0) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Druidic
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 1 Minor magic item.
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