Drogo Redfield, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears a Stetson hat to cover his moderate length brown hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Drogo was born the youngest of three triplets. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Due to his spouse's obsession with being a Healer they were divorced and he won custody of their son. He worked as a Knight, and he later adopted a second son.
Motivation: Wants his loneliness to end; and his relatives are trying to arrange a marriage
Flaws: Antagonistic. Bonds: Rich, Family, Mentor, Has a crush. Occupation: Knight
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 16 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 500 gp. Rhodochrosite (16 gp). Rhodochrosite (16 gp). 1 Minor magic item.
Drogo Everleigh, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His white hair is heavily combed to the right. His face is scarred and worn.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Drogo hails from a village terrorized by dire rats. Drogo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He ran away from his former home and has been making his living as a Spice Merchant for the past few years.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Flaws: Ugly, Mundane. Bonds: Poor, Job, Enemies, Nature. Occupation: Spice Merchant
Voice: Rolls R's
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 16 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 8000 sp. 1 Half-Plate. 1 Half-Plate.
Clerebold Blakely, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears tattered old clothes. He keeps his long brown hair kept up in a rat tail. He has amber eyes and a green hat with a tan feather.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is able to make almost anything out of random pieces of junk.
History: He was born to loving parents in a slum to the north. His divine abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Bather
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 39 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 14 (+2) | 18 (+4) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Infernal, Goblin, Aquan, Celestial
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Azurite (15 gp). Iolite (50 gp). Azurite (15 gp). 1 Minor magic item.
Dean Ainsley, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'0". He wears a tan vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his tan boots flare out at the collars. His golden hair is lengthy and is close to two feet long. His blue unseeing eyes seem to look past you.
Personality: Dean is depressed about a lot of things. He tends to be a nihilist. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born in the south to a Actor, Dean learned a great deal about his father's area of expertise. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Dean took refuge in the old dungeon and found the beat up hammer and armor he uses now. He inherited the family business which he has now maintained for 3 years.
Motivation: Balancing his hectic life and new Actor responsibilities is difficult.
Flaws: Disease, Depressed, Shy. Bonds: Job, Nature. Occupation: Actor
Voice: Sensual and smooth
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 9)
Armor Class 10
Hit Points 28 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Abyssal, Gnome
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Randal Livingstone, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear black pants and tee shirts. He has a brown handlebar mustache and slicked back brown hair. His face is covered beneath a completely black helmet.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was taken from his home at a very young age. He left for the south, certain he would find work there.
Motivation: He is currently in port desperately looking for someone to get him out; and he'd like to take his coworkers down a peg
Flaws: Sensitive, Disease. Bonds: Immigrant, Slave. Occupation: Body Guard
Voice: Shortens vowels
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 40 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 8 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!