Thomas Addington, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is wearing a long, tan, dusty cloak. His tied-back hair is silver. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He loves telling others what to do and how they should feel about things. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born on a small isolated farm. His father was a soldier and died while he was still young. Thomas was left his father's suit of armor and trained in its use and care. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army
Ideals: Athletic, Opinionated, Optimist. Bonds: Attractive, Nature, Military. Occupation: Painter
Voice: German accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 22 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 7 (-2) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +5
Possessions: 1000 sp. Obsidian (12 gp). Black pearl (1000 gp). Tiger eye turquoise (12 gp). Star rose quartz (60 gp).
Gomory Churchill, Male Human [Permalink]
Personal [hide]
Description: With pastel face paint in a stripe pattern across his face, he dresses well, wearing green shirts, loose pants, and blazers most of the time. His chestnut hair is cut jaggedly and amateurishly. His face is covered beneath a completely black helmet.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born to a poor family in the city he treasured whatever gifts he got. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to giants.
Motivation: His relatives are trying to arrange a marriage; and meet up once more with his childhood friend
Ideals: Opinionated. Flaws: Forgetful. Bonds: Attractive, Poor. Occupation: Ploughman
Voice: Spits words with contempt
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
Possessions: 200 gp. Alexandrite (900 gp). Eye agate (9 gp). Jet (140 gp). Peridot (40 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Dustin Upton, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He is well dressed, constantly wearing a tan suit, green shirt, and black tie. His hair is white, silky, and of moderate length. His green eyes peer out from beneath his small tan hat.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He also hits on women, regardless of circumstances.
History: He was raised in a mountains tribe. His mother had invested heavily in several trade routes and wanted him to inherit them. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is greedy; and wants a kiss
Bonds: Attractive, Has a crush, Nature, Rich. Occupation: Butcher
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 14 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 6 (-2) | 10 (+0) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 500 gp. Red spinel (90 gp).
Ernest Stratford, Male Human [Permalink]
Personal [hide]
Description: He wears a red shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He carries with him a set of lances on his belt, each one with a jet on the hilt. He wears his red hair up. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was raised in a island tribe. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ernest fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To get a good night's sleep; and he is wracked by social anxiety
Ideals: Fighting. Flaws: Insomniac, Fearful. Bonds: Attractive, Nature. Occupation: Beggar
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 19 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 9 (-1) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 300 gp. 1 Minor magic item.
Alexandre Everly, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a weathered and beat up set of banded mail beneath an oversized blue coat. His moppish golden hair is in a traditional bowl cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is witty, but his monotone delivery comes off as unnerving His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: His parents moved while he was still in utero so he is the first generation to be born here. After coming to the age of reason, Alexandre took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying brother.
Motivation: He is a bit of a kleptomaniac; and he has a rivalry with the church that dominates his actions
Ideals: Joker, Gifted. Bonds: Religious, Immigrant. Occupation: Masseuse
Voice: Aggressive tone
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
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