Hubert Webley, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears tattered old clothes. His silver hair is greying along the sides and has receded to reveal a widow's peak. His eyes are gray and catlike.
Personality: He does not believe in betrayal or weakness as things to be tolerated. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Hubert is combative with any and all who dare try his patience in the slightest.
History: Gifted from a young age, Hubert studied abroad. Brilliant and gifted he never wanted to apply himself. He was granted druidic powers by his dying sister.
Motivation: A deep hatred of dire rats; and marry his sister to traveling adventurers
Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Bounty Hunter
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 56 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Ignan, Terran
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 |
Possessions: 900 gp. Hematite (13 gp). Blue quartz (13 gp). Black opal (600 gp). Rock crystal (50 gp). Citrine (50 gp). Carnelian (50 gp).
Theodoric Gresham, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has styled his black hair well, parting it to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Aggressive, abrasive, and angry, Theodoric embodies much of what other species detest in the Humans. Flattery will make him almost putty in your hands.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after Theodoric was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Theodoric's mother didn't care for him much, and the feeling was mutual. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and he's repulsed by the pc
Ideals: Gifted. Flaws: Insomniac, Antagonistic, Selfish. Bonds: Poor. Occupation: Laborer
Voice: German accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 14 (+2) | 3 (-4) | 12 (+1) |
Senses Passive Perception 6
Languages Common, Dwarven, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 100 gp.
Lewis Langston, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he is dressed in earthy colors with a blue and black handkerchief worn on his left side. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes lackadaisically let the world flow into them.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He also is a firm believer in the manly ideal.
History: Born in the east to a Miller, Lewis learned a great deal about his mother's area of expertise. A freak accident while working with his Blacksmith mother left him crippled. He became a Miller soon after.
Motivation: Sabotage a competitor; and he has a rivalry with the church that dominates his actions
Ideals: Optimist. Flaws: Impulsive, Disease. Bonds: Job, Religious. Occupation: Miller
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 32 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp.
Don Middleton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a tight fitting black shirt and pants. He has a very tight haircut. His fair skin shows little sign of his aristocratic breeding.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Days after completing his studies, news broke out that his hometown was attacked by giants. Don was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: He is compelled to act according to his religious beliefs; and many giants want him driven away
Ideals: Philantrophist. Flaws: Fearful. Bonds: Attractive, Religious, Enemies. Occupation: Barber
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 34 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 500 gp. 1 Minor magic item.
Diggory Ashton, Male Human [Permalink]
Personal [hide]
Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is muscular with a powerful set of arms. His hair is white and curly. He is very pretty but has cold, dead eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Further he is a bit of a stoner and is frequently out of it.
History: He was raised by priests from a young age. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is greedy.
Ideals: Optimist. Flaws: Addict. Bonds: Rich, Attractive, Religious, Mentor. Occupation: Detective
Voice: Italian accent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 14
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 10 (+0) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Orc
Attacks Melee +7 / 2d4+4, Ranged +7 / 2d4+4, Grapple +4
Possessions: 60 pp. Golden yellow topaz (1400 gp). White pearl (100 gp). Moss agate (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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