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Advanced [show]


Theodoric Lester, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears a wide-brimmed hat to hide his balding. His green eyes are slightly larger than normal.

Personality: Theodoric is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born to a pair of adventurers, Theodoric grew up listening to his mother's many stories. His parents enrolled him in a Aristocrat school at a young age so that he could practice his necromantic talents. He has built up a small fortune and can afford his own way.

Motivation: Revenge; and a deep hatred of giants

Ideals: Extrovert, Gifted. Bonds: Rich, Adventurer, Enemies. Occupation: Miner

Voice: Spits words with contempt

Attributes [hide]

Theodoric Lester, Male Human Aristocrat 8
Medium (6'3") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 10 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 5 (-3)13 (+1) 15 (+2)11 (+0)
Skills Acrobatics +5, Athletics +6
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +6

Possessions: Smoky quartz (20 gp). Golden pearl (80 gp).


Social Check DCs


John Oakley, Male Human [Permalink]

Personal [hide]

Description: 5'1" and lanky with angular features, he is an attractive figure. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His golden hair is kept up in a ponytail inside a broad hat. He wears round tiny glasses practically rammed into his face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is obsessed with his god.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He went to a religious school and was inspired by the priests there in charitable deeds. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Athletic. Flaws: Disease, Insomniac, Mundane. Bonds: Attractive, Religious. Occupation: Dilettante

Voice: Prounounces S like Z

Attributes [hide]

John Oakley, Male Human Paladin 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)9 (-1) 15 (+2)14 (+2)
Skills Arcana +2, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey Livingstone, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He is portly but not overly obese. His hair, while still mostly chestnut, has prominent grey streaks. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He served in the navy to pay for his family's outstanding loans. He helped his mother out around the business and became quite the natural. In the meantime he has taken over work as a Banker and occasionally as a mercenary.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Military, Job. Occupation: Banker

Voice: Speaks like tongue is numb

Attributes [hide]

Godfrey Livingstone, Male Human Barbarian 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 36 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)16 (+3) 10 (+0)13 (+1)
Skills Acrobatics +1, Animal Handling +2
Senses Passive Perception 10
Languages Common, Terran, Halfling, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 19000 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Geoffrey Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He wears a red wide-brimmed hat and red clothes. He has a hunchback. His black hair is lengthy and is close to two feet long. His fierce brown eyes like to dwell on things.

Personality: He is extraordinarily eccentric. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Soapmaker arts, while his father instructed him in etiquette, music and courtly manner. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has worked as a Soapmaker like his mother before him.

Motivation: Balancing his hectic life and new Soapmaker responsibilities is difficult; and he is compelled to act according to his religious beliefs

Flaws: Ugly, Insane, Fearful. Bonds: Rich, Job, Religious. Occupation: Soapmaker

Voice: Soft and melodious

Attributes [hide]

Geoffrey Beckwith, Male Human Bard 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 15 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 7 (-2)10 (+0) 11 (+0)12 (+1)
Skills Acrobatics +5, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Bertram Marley, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright black and green, and wears rings and necklaces with large, colorful gems. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a butterfly on it. He has wavy white hair. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To be a Ploughman again; and wants to open a new tavern

Ideals: Entrepeneur. Flaws: Mundane. Bonds: Rich, Slave, In love, Job. Occupation: Glassblower

Voice: Spits words with contempt

Attributes [hide]

Bertram Marley, Male Human Paladin 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)16 (+3) 15 (+2)11 (+0)
Skills Intimidation +2, Perception +4
Senses Passive Perception 14
Languages Common, Undercommon, Goblin, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs

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