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Advanced [show]


Peter Gracey, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'8" and wears a robe, a symbol of luck around his neck, and a trident on his belt. His right leg appears badly burned and disfigured. He wears a top hat to hide his balding. His green unseeing eyes seem to look past you.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born in a small village he learned the ways of the warrior from his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Peter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Disease, Cynical. Bonds: Attractive. Occupation: Carpenter

Voice: Farmer accent

Attributes [hide]

Peter Gracey, Male Human Expert 9
Medium (5'8") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 38 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)13 (+1) 12 (+1)12 (+1)
Skills Insight +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1

Possessions: 70 pp. 1 Minor magic item.


Social Check DCs


Dean Dudley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He tends to wear a large brown jacket. Beneath his clothing is a huge mess of scar tissue. His hair is long and brown with streaks of blonde, and is pulled back with small brown clips. His beard is blonde, braided, and well cared for. His gray eyes are slightly larger than normal.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.

Motivation: He has a rivalry with the Church that dominates his actions; and a need for knowledge about a nearby landmark

Ideals: Justice, Joker, Gifted. Bonds: Slave, Adventurer, Religious. Occupation: Engraver

Voice: Can't modulate volume

Attributes [hide]

Dean Dudley, Male Human Commoner 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)13 (+1) 7 (-2)16 (+3)
Skills Animal Handling +0, Intimidation +5
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Guy Bristol, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a slight overbite and is overall scrawny. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A powerful necromancer made him what he is. He found a children's book about a Human Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He hasn't been sleeping well lately.

Motivation: He has a rivalry with the Church that dominates his actions; and to reunite with his old friends

Ideals: Impeccable. Flaws: Insomniac. Bonds: Adventurer, Mentor, Religious. Occupation: Cartwright

Voice: Speaks with a cold

Attributes [hide]

Guy Bristol, Male Human Rogue 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)5 (-3) 14 (+2)13 (+1) 13 (+1)14 (+2)
Skills Investigation +3, Stealth -1
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +1 / 1d10-1, Ranged -1 / 1d10-3, Grapple -1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Hugh Cornish, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'10" and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a very tight haircut. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: Stoic and calm, he prefers to meditate than take action. He does not believe in violence as a means to an end. He is a dedicated Roofer but believes his peers are too gung-ho.

History: The child of a Detective, who enjoyed hunting, Hugh was taken on many hunting expeditions. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Disciplined, Pacifist. Flaws: Ugly. Bonds: Nature, Rich. Occupation: Roofer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Hugh Cornish, Male Human Wizard 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)12 (+1) 10 (+0)12 (+1)
Skills Athletics +4, Intimidation +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 17000 cp. 1 Tanglefoot bags. 2 Antitoxin. 4 Holy water. 5 Acid flasks.


Social Check DCs


Dean Everly, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears tan painted combat armor at almost all times. Beneath his clothing is a huge mess of scar tissue. His black hair is lengthy and is close to two feet long. He wears round tiny glasses practically rammed into his face.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is lazy, self-centered, vain, and jealous.

History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Selfish. Bonds: Slave. Occupation: Courier

Voice: Deep voice with rolling R's

Attributes [hide]

Dean Everly, Male Human Commoner 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)17 (+3) 12 (+1)10 (+0)
Skills Medicine +3, Stealth +5
Senses Passive Perception 11
Languages Common, Sylvan, Goblin, Ignan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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