Trym Addington, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and tends to wear a black poncho over his likewise colored trousers and shirt. He has done his best to style his red hair to look like a famous performer. He has blue eyes and a black hat with a blue feather.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born several months after his mother was called into army service. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants to get laid; and to reunite with his old friends
Bonds: Guardian, Adventurer, Military, Attractive, Has a crush. Occupation: Baker
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 42 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 16 (+3) | 10 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 10000 cp. Malachite (5 gp). Azurite (5 gp). Rose (50 gp). 1 Minor magic item.
Balimaar Wellington, Male Human [Permalink]
Personal [hide]
Description: He likes to wear grey tank tops with tan pants. He is portly but not overly obese. He wears a feathered hat to cover his moderate length auburn hair. His green eyes have a joyful gleam in them most of the time.
Personality: Abrasive and pushy, he has a hard time making friends. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Gifted from a young age, Balimaar studied abroad. He struck it rich when he found rare goods in large quantities. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Dyer
Voice: Spanish accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 50 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 17 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Celestial, Giant, Terran
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 1 Minor magic item.
Miles Landon, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a tan vest and prefers brown and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His golden hair is long and unkept. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was raised in a white middle class family as the only child. A freak accident while working with his Bricklayer mother left him crippled. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He seems to be bored by most things; and to find somewhere to settle down
Flaws: Ugly, Shy, Impulsive, Mundane. Occupation: Laborer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 23 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 9 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 4000 sp.
Cory Alton, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His long chestnut hair is drawn into a two foot long braid. He is very pretty but has cold, dead eyes.
Personality: Cory hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is frequently practicing swordplay.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He is searching for what he claims is his rightful reward.
Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero
Ideals: Artistic. Bonds: Adventurer, Attractive, Military, Rich. Occupation: Cartwright
Voice: Sore throat, cough
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 9 (-1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +1
Possessions: 1300 sp.
Thomas Melancon, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and dresses well, wearing yellow shirts, loose pants, and blazers most of the time. He has dyed his greying red hair a little too much giving a sharp red color. His skin is flawless and his blue eyes scan people very quickly.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. The war was a terrible time for him, and Thomas does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Thomas hails from a village terrorized by illithids. In his 15th year, his parents were killed by a illithids raid, leaving Thomas alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of illithids
Flaws: Shy, Depressed. Bonds: Attractive, Military, Enemies. Occupation: Performer
Voice: Dark and ominous
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 5 (-3) | 10 (+0) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Golden yellow topaz (400 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
