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NPC Generator

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Advanced [show]


Heward Elton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a lot of dark rich colors, with gold accents. He is tall, broad shouldered and powerfully built. His brown hair is cut short. His eyes are blue and he is always smoking a pipe.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He has all his life been fascinated with writing.

History: Gifted from a young age, Heward studied abroad. A freak accident while working with his Dyer mother left him crippled. He has never given up on his writing dream.

Motivation: He wants revenge against drow; and many drow want him driven away

Ideals: Artistic, Gifted. Flaws: Disease. Bonds: Attractive, Enemies. Occupation: Apothecary

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Heward Elton, Male Human Wizard 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 24 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 12 (+1)14 (+2) 14 (+2)16 (+3)
Skills Persuasion +6, Stealth +7
Senses Passive Perception 12
Languages Common, Druidic, Infernal
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Diggory Barton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has auburn hair. His green eyes lackadaisically let the world flow into them.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's repulsed by the PC.

Ideals: Professionalism. Flaws: Antagonistic, Insane. Bonds: Religious. Occupation: Merchant

Voice: Dutch accent

Attributes [hide]

Diggory Barton, Male Human Monk 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)7 (-2) 13 (+1)8 (-1)
Skills Arcana +0, Intimidation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Dustin Woods, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries with him a set of crossbows, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His hair is cut close to his head. His hazel eyes lackadaisically let the world flow into them.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Flattery will make him almost putty in your hands.

History: He was born several months after his father was called into army service. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants a kiss; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Antagonistic, Selfish. Bonds: Military, Adventurer, Has a crush. Occupation: Healer

Voice: Slow speaker

Attributes [hide]

Dustin Woods, Male Human Expert 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 7 (-2)12 (+1) 15 (+2)14 (+2)
Skills Investigation +3, Stealth +2
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 700 sp. Lapis lazuli (13 gp). Eye agate (13 gp). Star rose quartz (30 gp). 1 Banded mail. 1 Half-Plate.


Social Check DCs


Godfrey Ridley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear flannel. His hair is greying and his face has many wrinkles. His ears are large.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in a small forest village. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now spends his time doing works of charity.

Motivation: Wants a kiss; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Nature. Occupation: Slave Trader

Voice: Low range voice

Attributes [hide]

Godfrey Ridley, Male Human Warlock 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 50 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)9 (-1) 10 (+0)12 (+1)
Skills Investigation +2, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp.


Social Check DCs


Adelard Yeardley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses in yellow turtlenecks beneath a black coat with white slacks. His golden hair, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he has a rivalry with the church that dominates his actions

Flaws: Antagonistic. Bonds: Attractive, Enemies, Religious, Mentor. Occupation: Healer

Voice: Shortens vowels

Attributes [hide]

Adelard Yeardley, Male Human Barbarian 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)13 (+1) 11 (+0)10 (+0)
Skills Arcana +3, Insight +2
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 3200 sp. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs

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