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Advanced [show]


Diggory Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting blue shirt and pants. His attire stands in sharp contrast to his monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a butterfly on it. He has styled his white hair well, parting it to the right. He has gleaming, smiling amber eyes.

Personality: He acts crazy and hedonistic. Further he is a bit of a stoner and is frequently out of it.

History: From birth he was tutored by a cruel and relentless mentor. He went to a religious school and was inspired by the priests there in charitable deeds. He got away from his former life and has fallen to alcoholism.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Flaws: Hedonist, Addict. Bonds: Mentor, Religious, Adventurer. Occupation: Fortune-teller

Voice: growls and snarls, animalistic

Attributes [hide]

Diggory Gracey, Male Human Barbarian 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 43 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)17 (+3) 12 (+1)13 (+1)
Skills History +6, Religion +6
Senses Passive Perception 11
Languages Common, Druidic, Terran, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Peyton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He usually wears his brown robe and has his halberd always slung over his shoulder. His white hair is cut short with large spiked bangs in the front. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born blind and as such lacked many opportunities for work. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting goblins, the young Manfred began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by goblins. Manfred was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: Revenge.

Ideals: Joker, Entrepeneur. Flaws: Addict, Disease. Bonds: Enemies. Occupation: Sellsword

Voice: Middle-eastern accent

Attributes [hide]

Manfred Peyton, Male Human Expert 7
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 54 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)18 (+4) 16 (+3)15 (+2)
Skills Deception +5, Investigation +7
Senses Passive Perception 13
Languages Common, Ignan, Abyssal, Aquan, Druidic
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a brown vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his brown boots flare out at the collars. He has dyed his greying black hair a little too much giving a sharp black color. He has several tiny jet earrings on each ear.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He believes the world needs to unite to get rid of drow once and for all.

History: Born in the south to a Knight, Trey learned a great deal about his father's area of expertise. He was taken from his home at a very young age. Days after completing his studies, news broke out that his hometown was attacked by drow. Trey was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Bonds: Rich, Enemies, Job, Slave. Occupation: Knight

Voice: Spits and sputters

Attributes [hide]

Trey Hallewell, Male Human Sorcerer 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)9 (-1) 13 (+1)10 (+0)
Skills Acrobatics +5, Deception +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 9000 cp.


Social Check DCs


Wymar Sharps, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears silk and lounges about seductively. He has shaved his head bald. He wears crescent spectacles with a black brim.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an athlete and attended two major summer competitions. He never won. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Athletic, Gifted. Bonds: Attractive, Adventurer, Immigrant. Occupation: Spice Merchant

Voice: Breathy voice

Attributes [hide]

Wymar Sharps, Male Human Commoner 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 7 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)4 (-3) 6 (-2)17 (+3) 16 (+3)11 (+0)
Skills Acrobatics +0, Animal Handling +6
Senses Passive Perception 13
Languages Common, Celestial, Elven, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +0 / 2d4-3, Grapple +6

Possessions: 40000 cp.


Social Check DCs


Jocelyn Law, Male Human [Permalink]

Personal [hide]

Description: He wears a grey collared shirt and black pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He has a slight overbite and is overall scrawny. He is bald on top and has large red tufts of hair around his ears. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Eccentric and domineering, Jocelyn will drive conversation. The war was a terrible time for him, and Jocelyn does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born in the west to a Merchant, Jocelyn learned a great deal about his mother's area of expertise. His mother was a soldier and died while he was still young. Jocelyn was left his mother's suit of armor and trained in its use and care. He tends to his Merchant job now, and dutifully fulfills any obligations he has.

Motivation: To be a Gardener again; and he is unsatisfied with his job

Ideals: Extrovert. Flaws: Ugly, Depressed. Bonds: Military, Job. Occupation: Merchant

Voice: Scottish accent

Attributes [hide]

Jocelyn Law, Male Human Commoner 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 5 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)13 (+1) 11 (+0)15 (+2)
Skills Athletics +4, Stealth +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 17000 cp.


Social Check DCs

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