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NPC Generator

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Advanced [show]


Theodoric Badger, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. With a patchy black beard and wild black hair. He has a tattooed face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Theodoric was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He would like to get married and retire; and a need for knowledge about a nearby landmark

Ideals: Athletic, Fighting. Bonds: Has a crush, Adventurer, Poor. Occupation: Ploughman

Voice: Rhymes sentences (sorry)

Attributes [hide]

Theodoric Badger, Male Human Commoner 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)13 (+1) 13 (+1)12 (+1)
Skills Acrobatics +4, Survival +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 16000 cp.


Social Check DCs


Wymar Fidget, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'7" and wears a worn and beaten armor. His moppish red hair is in a traditional bowl cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: This man loves dancing and to teach people dancing more than just about anything. He misses his home and complains about the freezing weather, even in summer.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Wymar was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Wymar's father didn't care for him much, and the feeling was mutual. He then took over the family business and is one of the better Navigator for hire.

Motivation: He is terrified, and will act out of fear; and he's repulsed by the pc

Ideals: Artistic. Flaws: Antagonistic, Fearful. Bonds: Immigrant, Job. Occupation: Navigator

Voice: Smooth and feminine

Attributes [hide]

Wymar Fidget, Male Human Wizard 7
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 31 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 13 (+1)15 (+2) 9 (-1)12 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 9
Languages Common, Terran, Goblin
Attacks Melee +1 / 2d8-2, Ranged +1 / 2d8-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443210

Possessions: 1000 sp. Aquamarine (1000 gp).


Social Check DCs


William Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He dresses well, typically a more casual-formal manner. Beneath his clothing is a huge mess of scar tissue. His hair is always cut to a buzz. His gray eyes dart from person to person.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He also is a firm believer in the manly ideal.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Cursed with lycanthropy at a very young age, William has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Disciplined. Flaws: Impulsive, Disease. Bonds: Attractive, Slave. Occupation: Sculptor

Voice: Dark and ominous

Attributes [hide]

William Bradshaw, Male Human Barbarian 8
Medium (6'5") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 70 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)13 (+1) 12 (+1)12 (+1)
Skills Medicine +4, Stealth +6
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 80 pp. Golden yellow topaz (700 gp). Alexandrite (700 gp). Sard (60 gp). Blue star sapphire (400 gp).


Social Check DCs


Lance Tattersall, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'2". He wears pastel trousers with white and black striped suspenders. He wears various colorful collared shirts. He has wavy brown hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He can speak with the recently deceased. Energy wise he seems alert and responsive.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He moved from fad to fad and when he turned 15 he discovered singing. He has never given up on his singing dream.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Gifted, Professionalism, Artistic. Bonds: Attractive, Religious. Occupation: Fisher

Voice: Low rumbling, strings words together

Attributes [hide]

Lance Tattersall, Male Human Bard 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)10 (+0) 14 (+2)11 (+0)
Skills History +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 400 gp. Deep blue spinel (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Staurheim, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a robe, a symbol of death around his neck, and a bow on his belt. His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He loathes his own lifestyle; and he has money and likes to spend it

Ideals: Fighting. Flaws: Depressed, Mundane. Bonds: Rich. Occupation: Navigator

Voice: Prounounces S like Z

Attributes [hide]

Gomory Staurheim, Male Human Sorcerer 8
Medium (6'4") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 45 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)9 (-1) 17 (+3)13 (+1)
Skills Medicine +6, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 9000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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