Frederick Wheatley, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He is typically in his Miller uniform. His hair is short and golden. He has brown eyes and a blue hat with a yellow feather.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was raised in a mountains tribe. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 13 years.
Motivation: To prove his worth to the world; and to be a architect again
Flaws: Ugly, Impulsive. Bonds: Job, Nature. Occupation: Miller
Voice: Mousy voice
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Aquan, Orc
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. Silver ewer (90 gp). Large well-done wool tapestry (300 gp). A pair of silk slippers encrusted with tiny pearls. (130 gp). 1 Minor magic item.
Aldous Gresham, Male Human [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a blue coat. He carries with him a set of lances, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He is bald on top and has large white tufts of hair around his ears. He has hazel eyes and a blue hat with a pastel feather.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. As long as the job gets done he does not care how it got done.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aldous fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's repulsed by the PC.
Ideals: Fighting, Professionalism. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Barber
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 26 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 14 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Abyssal, Giant
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 300 gp. 1 Antitoxin. 2 Smokesticks.
Drogo Snape, Male Human [Permalink]
Personal [hide]
Description: He usually wears his tan robe and has his quarterstaff always slung over his shoulder. He carries with him a set of quarterstaffs, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He wears his hair in dreadlocks. His brown eyes lackadaisically let the world flow into them.
Personality: While he acts the brute, he is far gentler than he would appear. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father was a soldier and died while he was still young. Drogo was left his father's suit of armor and trained in its use and care. Due to his spouse's obsession with being a Fisher they were divorced and he won custody of their son. He worked as a Sailor, and he later adopted a second son.
Motivation: Marry his brother to traveling adventurers; and to reunite with his absent father
Ideals: Fighting, Artistic, Gifted. Bonds: Family, Military. Occupation: Sailor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 11 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 12 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 |
Possessions: 200 gp. Azurite (7 gp). Tiger eye turquoise (7 gp).
Theodoric Atterton, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'5" and wears loose pants and a collared shirt complete with sweater beneath his coat. He sports a long brown beard, and similarly colored long hair. His blue eyes are passionate and lively.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He plays an instrument quite well.
History: Born to a pair of adventurers, Theodoric grew up listening to his father's many stories. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He is searching for what he claims is his rightful reward.
Motivation: He is compelled to act according to his religious beliefs; and human compassion
Ideals: Impeccable, Artistic. Flaws: Racist. Bonds: Adventurer, Religious. Occupation: Banker
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 29 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 15 (+2) | 17 (+3) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Sylvan, Giant, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +3
Possessions: 700 gp. Moonstone (30 gp). Obsidian (15 gp). Zircon (30 gp).
Justin Adley, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a pastel shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. His chestnut hair is unkempt and raggedy. He has hazel eyes and a pastel hat with a violet feather.
Personality: This man loves music and to teach people music more than just about anything. He enjoys reading and quiet.
History: Sold as a small child to a brothel owner, Justin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He moved from fad to fad and when he turned 15 he discovered music. He has never given up on his music dream.
Motivation: To share knowledge with the world; and he feels threatened by others
Ideals: Artistic, Logical. Flaws: Ugly. Bonds: Poor, Mentor. Occupation: Carpenter
Voice: Whispers
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 26 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 11 (+0) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Sylvan, Elven
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: Just what you see.
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