Kassoon
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Advanced [show]


Godfrey Altham, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is dressed in a clean black cloak covering his clean studded leather. His head has been shaved. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Cocky and sure of himself, he believes he is the best Jeweler born in the past three hundred years. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: He was always a brilliant, if unscrupulous mind. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Jeweler. Days after completing his studies, news broke out that his hometown was attacked by goblins. Godfrey was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: Someone believes him a fraud.

Ideals: Logical. Flaws: Ugly, Insane. Bonds: Job, Enemies. Occupation: Jeweler

Voice: Old thin voice

Attributes [hide]

Godfrey Altham, Male Human Rogue 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)14 (+2) 8 (-1)13 (+1)
Skills Insight +1, Performance +3
Senses Passive Perception 9
Languages Common, Druidic, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Kyle Altham, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his long black hair kept up in a rat tail. His gray eyes dart from person to person to random spaces in the air.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. When he's not drinking or sleeping the drinks off, he's doing writing.

History: He was born in the west, but his parents moved at a very young age to the east. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his writing dream.

Motivation: Many drow want him driven away; and someone believes him a fraud

Ideals: Artistic, Logical. Bonds: Attractive, Enemies, Immigrant. Occupation: Actor

Voice: Jamaican accent

Attributes [hide]

Kyle Altham, Male Human Sorcerer 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)9 (-1) 13 (+1)9 (-1)
Skills Animal Handling +3, Athletics +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 16000 sp. 1 Minor magic item.


Social Check DCs


Theodoric Barton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He is dressed in earthy colors with a brown and black handkerchief worn on his right side, and his gloved hand is found clutching a crossbow. His white hair is cut short. His brown eyes dart from person to person.

Personality: Prone to second guessing himself, he comes off as nervous. He is lazy, self-centered, vain, and jealous.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his brother's freedom.

Motivation: Doesn't want to be a Actor and was forced into it by his family; and he is compelled to act according to his religious beliefs

Ideals: Gifted. Flaws: Shy, Selfish. Bonds: Family, Religious. Occupation: Actor

Voice: Old thin voice

Attributes [hide]

Theodoric Barton, Male Human Warlock 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 13 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 4 (-3)12 (+1) 11 (+0)10 (+0)
Skills Animal Handling +3, Stealth +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Trym Marlee, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'10" and typically wears white cloth garments or leather armor. He has shaved his head bald. He has gleaming, smiling hazel eyes.

Personality: He is irascible and easily irritated. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born in a small forest village. A gifted student he started as a Bounty Hunter, but he got bored and became a Fletcher. He then took over the family business and is one of the better Fletcher for hire.

Motivation: Human compassion; and balancing his hectic life and new fletcher responsibilities is difficult

Ideals: Logical. Flaws: Antagonistic, Racist. Bonds: Nature, Job. Occupation: Fletcher

Voice: Smooth and feminine

Attributes [hide]

Trym Marlee, Male Human Cleric 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)12 (+1) 9 (-1)10 (+0)
Skills Performance +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp.


Social Check DCs


Kody Barclay, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is golden and curly. He has brown eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is obsessed with finding treasure.

History: From birth he was tutored by a cruel and relentless mentor. Kody abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has been saving his money to try and buy his brother's freedom.

Motivation: He desires power and/or immortality.

Bonds: Attractive, Adventurer, Mentor, Family. Occupation: Body Guard

Voice: Speaks fast with a slight lisp

Attributes [hide]

Kody Barclay, Male Human Ranger 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)10 (+0) 16 (+3)13 (+1)
Skills Deception +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 32000 sp. Jet (100 gp). Tiger eye turquoise (11 gp). Deep blue spinel (800 gp). Black pearl (800 gp). 7 Acid flasks. 3 Alchemist’s fire.


Social Check DCs

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