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NPC Generator

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Advanced [show]


Solomon Mitchell, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears just a black suit. He is bald on top and has large brown tufts of hair around his ears. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He loves telling others what to do and how they should feel about things. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was a soldier and died while he was still young. Solomon was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Opinionated, Justice. Flaws: Ugly, Disease. Bonds: Military. Occupation: Interpreter

Voice: Indian accent

Attributes [hide]

Solomon Mitchell, Male Human Rogue 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 17 (+3)18 (+4) 13 (+1)17 (+3)
Skills Arcana +6, History +6
Senses Passive Perception 11
Languages Common, Elven, Aquan, Undercommon, Celestial
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 26000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Henry Adley, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears a worn and beaten armor. His chestnut hair and beard is wavy and long. His gray eyes are passionate and lively.

Personality: He is extraordinarily eccentric. He does not trust anyone and sleeps with one eye open.

History: A powerful slaver made him what he is. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He tends to his Sage job now, and dutifully fulfills any obligations he has.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Insomniac. Bonds: Mentor, Job, Enemies. Occupation: Sage

Voice: Soft and mumbly

Attributes [hide]

Henry Adley, Male Human Expert 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)11 (+0) 16 (+3)10 (+0)
Skills Athletics +5, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5

Possessions: 200 gp.


Social Check DCs


Charles Everleigh, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears suspenders and brown workpants. His shirt is red, and he wears a heavy brown leather apron most of the time. His black hair is cut short with large spiked bangs in the front. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has all his life been fascinated with music.

History: Charles was born the youngest of three triplets. His mother was very strict, and drilled into him lessons on being the perfect gentleman. By chance he met his sister recently and the two have been together since.

Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his sister

Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Family. Occupation: Layabout

Voice: Old Prospector

Attributes [hide]

Charles Everleigh, Male Human Wizard 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 23 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 18 (+4)11 (+0) 10 (+0)9 (-1)
Skills Insight +2, Intimidation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 11000 cp.


Social Check DCs


Geoffrey Churchill, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears many layers of old clothing at all times. He wears his hair in dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He always tries to repair and not replace. It was this mentality that drove him into the Fletcher business.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out; and he has passion for adventuring and risk

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor. Occupation: Fletcher

Voice: Low rumbling, strings words together

Attributes [hide]

Geoffrey Churchill, Male Human Bard 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 46 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)13 (+1) 10 (+0)9 (-1)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 1000 gp. Iolite (40 gp). Chrysoprase (40 gp). Bloodstone (40 gp).


Social Check DCs


Godfrey Barclay, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears suspenders and white workpants. His shirt is green, and he wears a heavy white leather apron most of the time. His tied-back hair is brown. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: His mother raised him in a mountain cabin. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He now spends his time doing works of charity.

Motivation: Find a way to reverse the transformation of his brother; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist, Gifted. Flaws: Insane, Forgetful. Bonds: Nature. Occupation: Apothecary

Voice: Australian accent

Attributes [hide]

Godfrey Barclay, Male Human Paladin 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 16 (+3)13 (+1) 11 (+0)11 (+0)
Skills History +3, Stealth +2
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 gp. Rhodochrosite (15 gp). Deep blue spinel (400 gp). Zircon (50 gp).


Social Check DCs

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