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NPC Generator

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Advanced [show]


Hunter Shirley, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'2" and wears silk and lounges about seductively. His right hand appears badly burned and disfigured. His hair is black and curly. His brown eyes dart from person to person to random spaces in the air.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Hunter was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Navigator soon after.

Motivation: Further expansion of business; and to be a unemployed again

Ideals: Opinionated. Flaws: Selfish. Bonds: Attractive, Job. Occupation: Navigator

Voice: Speaks in third person

Attributes [hide]

Hunter Shirley, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 15 (+2)7 (-2) 14 (+2)15 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 100 gp. Alexandrite (200 gp). Violet garnet (200 gp).


Social Check DCs


Nicholas Branson, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a tan cloak and cross-gartered black stockings. His hair is cut close to his head. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Days after completing his studies, news broke out that his hometown was attacked by giants. Nicholas was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: An old rival family wants him found.

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Enemies, Family. Occupation: Barkeep

Voice: Smooth and feminine

Attributes [hide]

Nicholas Branson, Male Human Ranger 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)11 (+0) 16 (+3)14 (+2)
Skills Medicine +6, Nature +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 10000 cp.


Social Check DCs


Gilbert Fawcett, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'8" and wears many layers of old clothing at all times. His black hair and beard is wavy and long. His fierce violet eyes like to dwell on things.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He plays an instrument quite well.

History: He served in the navy to pay for his family's outstanding loans. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Servant work with an outfit from a few towns over. Servant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 12 years.

Motivation: He'd like to take his coworkers down a peg; and to be a bricklayer again

Ideals: Artistic. Flaws: Ugly, Terse. Bonds: Poor, Military, Job. Occupation: Servant

Voice: Prounounces S like Z

Attributes [hide]

Gilbert Fawcett, Male Human Rogue 8
Medium (5'8") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 39 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 12 (+1)12 (+1) 11 (+0)12 (+1)
Skills Medicine +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4

Possessions: 40000 cp. Hematite (14 gp). Sardonyx (40 gp). Chrysoberyl (90 gp). Star rose quartz (40 gp). Zircon (40 gp). Alexandrite (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Spaulding, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'6" and wears rags and sports a simple walking cane. His right hand appears badly burned and disfigured. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He wears an eyepatch.

Personality: Eccentric and domineering, Randal will drive conversation. He is a logical person and will generally grow upset if things defy logic and science.

History: His father raised him in a mountain cabin. Randal liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his absent mother.

Ideals: Extrovert, Logical. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Merchant

Voice: Squeaky

Attributes [hide]

Randal Spaulding, Male Human Sorcerer 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)19 (+4) 11 (+0)9 (-1) 10 (+0)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Thomas Altham, Male Human [Permalink]

Personal [hide]

Description: He has a large blue mantle and cape that has been intricately interwoven into his black robe. He has done his best to style his golden hair to look like a famous performer. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: A powerful brothel owner made him what he is. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Armorer work with an outfit from a few towns over. Armorer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Armorer like his mother before him.

Motivation: He is unsatisfied with his job; and he is currently in port desperately looking for someone to get him out

Ideals: Optimist. Flaws: Shy. Bonds: Mentor, Job, Slave. Occupation: Armorer

Voice: pre-pubescent

Attributes [hide]

Thomas Altham, Male Human Sorcerer 7
Medium (6'1") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 33 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 15 (+2)15 (+2) 9 (-1)7 (-2)
Skills Persuasion +1, Religion +5
Senses Passive Perception 9
Languages Common, Celestial, Druidic
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666400

Possessions: 3000 sp. Red-brown spinel (60 gp). Black pearl (1400 gp).


Social Check DCs

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