Dustin Reed, Male Human [Permalink]
Personal [hide]
Description: He wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed club, just in case. He carries with him a set of clubs, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His hair is golden and curly. His gray eyes have a joyful gleam in them most of the time.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: The child of a Courier, who enjoyed hunting, Dustin was taken on many hunting expeditions. He was an apprentice working in his father's forge. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new barrister responsibilities is difficult
Ideals: Fighting, Persistence. Flaws: Antagonistic. Bonds: Nature, Job. Occupation: Barrister
Voice: Soft and melodious
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 8 (-1) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2400 sp.
Odo Blythe, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears baggy brown pantaloons and a tan scarf. His hair is auburn and very short. His gray eyes are slightly larger than normal.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born to a Sailor, his mother struggled to pay the bills. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Since then, he has sought to make the best of life.
Motivation: He feels threatened by others; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Optimist, Justice. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Mercenary
Voice: Relaxed voice
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 21 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 10 (+0) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 2d4-3, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 600 gp. 1 Average lock.
Frederick Davenport, Male Human [Permalink]
Personal [hide]
Description: He dresses in blue turtlenecks beneath a tan coat with blue slacks. He has a slight overbite and is overall scrawny. His silver hair and beard is wavy and long. His eyes are gray and he is always smoking a pipe.
Personality: He likes to make people angry or surprised. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Frederick was raised in a hard working conservative environment. He made a point of taking high paying jobs and getting most of it up front. He now owns his own business.
Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality
Flaws: Antagonistic, Shy. Bonds: Job, Adventurer. Occupation: Priest
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Goblin, Gnome
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1500 sp. 1 Half-Plate. 1 Half-Plate.
Gomory Thackeray, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His brown hair is braided into rings. He wears large thick round spectacles.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is obsessed with a lost civilization.
History: He served in the navy to pay for his family's outstanding loans. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has dedicated himself to building a better kind of golem.
Motivation: He desires power and/or immortality; and he's looking for his big break
Ideals: Entrepeneur, Gifted. Flaws: Greedy. Bonds: Adventurer, Military. Occupation: Knight
Voice: Smoker's lung
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Thomas Rylan, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He wears a black wide-brimmed hat and black clothes, marred by chocolates. He has styled his blonde hair well, parting it to the left. His green eyes are passionate and lively.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He plays an instrument quite well.
History: Born to a pair of adventurers, Thomas grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is not mentally stable, and does not behave rationally; and he has passion for adventuring and risk
Ideals: Optimist, Artistic, Logical. Flaws: Ugly, Insane. Bonds: Adventurer. Occupation: Merchant
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. Star rose quartz (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!