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NPC Generator

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Advanced [show]


Adam Brandon, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a robe, a symbol of his god around his neck, and a lance on his belt, and is pretty ugly. His chestnut hair is thinning but still full. This brown eyed easterner is not easily forgotten.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born into a rich family. He dropped out of school before completing his studies. He now mingles about in high society.

Motivation: To find somewhere to settle down.

Ideals: Fighting, Logical. Flaws: Ugly, Mundane. Bonds: Rich. Occupation: Map Maker

Voice: Speaks in third person

Attributes [hide]

Adam Brandon, Male Human Sorcerer 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)12 (+1) 14 (+2)10 (+0)
Skills Acrobatics +4, Religion +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 100 gp.


Social Check DCs


Miles Mitchell, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses well, typically a more casual-formal manner. His tied-back hair is brown. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Calm and collected, he is a well trained Barber. He has all his life been fascinated with poetry.

History: Sold as a small child to a slaver, Miles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Artistic, Gifted. Bonds: Attractive, Job, Mentor. Occupation: Barber

Voice: Indian accent

Attributes [hide]

Miles Mitchell, Male Human Commoner 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)12 (+1) 16 (+3)17 (+3)
Skills History +3, Perception +5
Senses Passive Perception 15
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: Blue quartz (11 gp). Rhodochrosite (11 gp). 1 Minor magic item.


Social Check DCs


Clerebold Lincoln, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a simple burlap shirt and baggy pants. He conceals his quarterstaff with his veritable burlap sack of a shirt. He has wavy white hair. His eyes, though not visible through his cowl, are gray.

Personality: He is irascible and easily irritated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born the only child of a wealthy merchant. Clerebold abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: He's repulsed by the PC.

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Slave. Occupation: Priest

Voice: Uses lots of figures of speech

Attributes [hide]

Clerebold Lincoln, Male Human Rogue 8
Medium (5'2") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 43 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)14 (+2) 11 (+0)15 (+2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 10
Languages Common, Sylvan, Abyssal
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3

Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Quinton, Male Human [Permalink]

Personal [hide]

Description: This man typically wears a sleeveless long coat of deep grey leather and dull brown iron scale mail. He has a penchant for wearing a ring with an oversized amethyst on his right hand. He sports a flattop hair cut. He has several tiny amethyst earrings on each ear.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is used to getting what he wants. In part because he is a meticulous planner.

History: From birth he was tutored by a cruel and relentless mentor. Ernest was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Barber. He left for the north, certain he would find work there.

Motivation: He is greedy.

Ideals: Professionalism. Flaws: Cynical. Bonds: Rich, Mentor, Immigrant. Occupation: Barber

Voice: Indian accent

Attributes [hide]

Ernest Quinton, Male Human Wizard 6
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 30 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 14 (+2)15 (+2) 13 (+1)8 (-1)
Skills Animal Handling +4
Senses Passive Perception 11
Languages Common, Ignan, Druidic
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433200

Possessions: 100 gp.


Social Check DCs


Arnold Staurheim, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tight fitting white shirt and pants. His hair is white and very short. He has violet eyes and a white hat with a tan feather.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he is compelled to act according to his religious beliefs

Flaws: Selfish. Bonds: Rich, Religious. Occupation: Sage

Voice: Draws out vowels

Attributes [hide]

Arnold Staurheim, Male Human Bard 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)13 (+1) 11 (+0)10 (+0)
Skills Acrobatics +3, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 1100 sp.


Social Check DCs

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