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NPC Generator

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Advanced [show]


Geoffrey Copeland, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. He wears a top hat to hide his balding. He has several tiny amethyst earrings on each ear.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He works hard and plays hard.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Cursed with vampirism at a very young age, Geoffrey has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Money/treasure; and he is greedy

Ideals: Gifted. Flaws: Hedonist, Disease. Bonds: Rich. Occupation: Map Maker

Voice: Switch between two voices

Attributes [hide]

Geoffrey Copeland, Male Human Druid 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)10 (+0) 14 (+2)14 (+2)
Skills Investigation +3, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ralf Tatum, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear flannel and is in decent physical shape. His hair is cut close to his head. His eyes, though not visible through his cowl, are gray.

Personality: Calm and collected, he is a well trained Mercenary. He also has developed a complete distrust of the Glassblower profession.

History: He got into the Mercenary business at a young age. His mother took him hunting and taught him how to get in the mind of other creatures. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion; and retire the richest man in the east

Ideals: Entrepeneur. Bonds: Job, Nature, Adventurer. Occupation: Mercenary

Voice: Speaks with a cold

Attributes [hide]

Ralf Tatum, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)11 (+0) 13 (+1)15 (+2)
Skills Deception +4, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. Zircon (80 gp). Lapis lazuli (13 gp).


Social Check DCs


Richard Myerscough, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears loose pants and a collared shirt complete with sweater beneath his coat, and a wedding ring on his right hand. His auburn hair is cut jaggedly and amateurishly. His face is scarred and worn.

Personality: Always inclined to offer people food he seems plenty friendly. He is obsessed with a lost civilization.

History: Richard was born in the east. At a young age he loved to build and create. He found a children's book about a Human Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk.

Ideals: Philantrophist, Persistence. Flaws: Ugly. Bonds: In love, Adventurer. Occupation: Painter

Voice: Switch between two voices

Attributes [hide]

Richard Myerscough, Male Human Druid 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 51 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 17 (+3)15 (+2) 15 (+2)11 (+0)
Skills Insight +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Gnoll, Elven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 200 gp. Iolite (70 gp). 1 Minor magic item.


Social Check DCs


Cory Wellington, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Layabout, and he perpetually has his bow ready. His brown hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.

Personality: He is irascible and easily irritated. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He is the product a well kept family trust fund and as such has never really known need. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He's also a talented Bounty Hunter, but doesn't like to broadcast it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new layabout responsibilities is difficult

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Job, Rich. Occupation: Layabout

Voice: Jittery and nervous

Attributes [hide]

Cory Wellington, Male Human Aristocrat 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)14 (+2) 11 (+0)7 (-2)
Skills Intimidation +0, Investigation +4
Senses Passive Perception 10
Languages Common, Infernal, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Silk rope. 1 Simple lock.


Social Check DCs


William Breeden, Male Human [Permalink]

Personal [hide]

Description: He wears a blue small hat and blue clothes. His skin is fair and his fingers are delicate and long. His head has been shaved. His violet unseeing eyes seem to look past you.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. A gypsy cursed him at a young age, leading to his ugly appearance. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality.

Flaws: Ugly, Disease, Shy. Bonds: Adventurer, Religious, Enemies. Occupation: Barber

Voice: Thin and wheezing

Attributes [hide]

William Breeden, Male Human Aristocrat 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)11 (+0) 13 (+1)17 (+3)
Skills Animal Handling +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 32000 sp. 1 Minor magic item.


Social Check DCs

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