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NPC Generator

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Advanced [show]


Godfrey Rayden, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears skinny pants and wears a black and red robe with the hood down. His golden hair is slicked back into a classic pompadour. He wears a mask on his face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He uses divination through singing.

History: Gifted from a young age, Godfrey studied abroad. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting goblins, the young Godfrey began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by goblins. Godfrey was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: A deep hatred of goblins.

Ideals: Gifted, Entrepeneur. Flaws: Mundane. Bonds: Enemies. Occupation: Hunter

Voice: Hollow voice

Attributes [hide]

Godfrey Rayden, Male Human Fighter 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 12 (+1)11 (+0) 12 (+1)10 (+0)
Skills Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1

Possessions: 600 gp.


Social Check DCs


William Windsor, Male Human [Permalink]

Personal [hide]

Description: 5'1" and muscular, this western man wears very tight pants and wife beaters, though occasionally he sports a pastel coat. His long black hair is drawn into a two foot long braid. He has hazel eyes and a pastel hat with a brown feather.

Personality: Always inclined to offer people food he seems plenty friendly. He does not trust anyone and sleeps with one eye open.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. William took refuge in the ruined castle and found the beat up kukri and armor he uses now. He used his abilities to travel the world and help people.

Motivation: Wants to work out more often.

Ideals: Athletic, Philantrophist. Flaws: Insomniac. Bonds: Slave, Nature. Occupation: Spice Merchant

Voice: Puts emphasis on the wrong words

Attributes [hide]

William Windsor, Male Human Expert 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)16 (+3) 13 (+1)11 (+0)
Skills Intimidation +3, Religion +6
Senses Passive Perception 11
Languages Common, Terran, Druidic, Gnome
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 20000 cp.


Social Check DCs


Theodoric Melancon, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He wears red trousers with tan and white striped suspenders. He wears various colorful collared shirts, and his gloved hand is found clutching a greataxe. His head has been shaved. His thin eyebrows rest above his beady blue eyes.

Personality: He is irascible and easily irritated. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Theodoric was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. In his 13th year, his parents were killed by a giants raid, leaving Theodoric alone in the world. After a stint in an orphanage, he was adopted. He is searching for what he claims is his rightful reward.

Motivation: He's repulsed by the PC; and revenge

Flaws: Ugly, Antagonistic. Bonds: Enemies, Poor, Adventurer. Occupation: Bounty Hunter

Voice: pre-pubescent

Attributes [hide]

Theodoric Melancon, Male Human Adept 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 10 (+0)13 (+1) 13 (+1)9 (-1)
Skills Deception +1, Nature +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 300 gp. 1 Half-Plate. 1 Chain shirt. 1 Chain shirt. 1 Chain shirt.


Social Check DCs


Anselm Braxton, Male Human [Permalink]

Personal [hide]

Description: He typically wears pastel cloth garments or leather armor. He carries with him a set of bastard swords on his belt, each one with a topaz on the hilt. He has a very tight haircut. He wears crescent spectacles with a black brim.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the east his family was never financially stable. He helped his mother out around the business and became quite the natural. He's also a talented Gardener, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job.

Ideals: Fighting. Flaws: Cynical. Bonds: Adventurer, Poor, Job. Occupation: Bather

Voice: Hard of hearing, loud

Attributes [hide]

Anselm Braxton, Male Human Warrior 8
Medium (5'10") Human, Chaotic Good (CR 8)
Armor Class 9
Hit Points 82 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)11 (+0) 10 (+0)17 (+3)
Skills Performance +6, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1

Possessions: 1100 gp. Violet garnet (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kyle Langston, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man dresses well, wearing green shirts, loose pants, and blazers most of the time. He has done his best to style his chestnut hair to look like a famous performer. He is very pretty but has cold, dead eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. As a young adult he joined a group advocating for an improvement in Human conditions. Due to his spouse's obsession with being a Mortician they were divorced and he won custody of their daughter. He worked as a Marshal, and he later adopted a second daughter.

Motivation: Marry his brother to traveling adventurers; and an old rival family wants him found

Ideals: Entrepeneur. Flaws: Racist. Bonds: Attractive, Family, Religious. Occupation: Marshal

Voice: Forgets to breathe while speaking

Attributes [hide]

Kyle Langston, Male Human Cleric 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)11 (+0) 7 (-2)11 (+0)
Skills Insight +0, Intimidation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp. Star rose quartz (30 gp).


Social Check DCs

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