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NPC Generator

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Advanced [show]


Simon Kent, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he tends to wear a red poncho over his likewise colored trousers and shirt. His black hair is lengthy. He has amber eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He takes great joy in being the best Cartwright in town.

History: The child of northern immigrants he idolized his father. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Cartwright like his father before him.

Motivation: Wants to open a new tavern.

Ideals: Entrepeneur. Flaws: Shy, Insane. Bonds: Job, Immigrant. Occupation: Cartwright

Voice: Low rumbling, strings words together

Attributes [hide]

Simon Kent, Male Human Rogue 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)6 (-2) 13 (+1)14 (+2)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 900 sp.


Social Check DCs


Trey Cromwell, Male Human [Permalink]

Personal [hide]

Description: He wears violet leather gloves, a violet jacket, and tight pants. His attire stands in sharp contrast to his shortbow, which is beautifully polished and possesses an ornate carving of a butterfly on it. He keeps his long brown hair kept up in a rat tail. He has a tattooed face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born several months after his mother was called into army service. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now travels the world, in search of power and loot.

Motivation: Regain custody of his son; and his relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Sensitive. Bonds: Adventurer, Military, Family. Occupation: Servant

Voice: Farmer accent

Attributes [hide]

Trey Cromwell, Male Human Expert 7
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 41 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 15 (+2)14 (+2) 10 (+0)11 (+0)
Skills Deception +3
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4

Possessions: 50000 cp. Moss agate (13 gp).


Social Check DCs


Dean Langley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is renowned for his bright brown suits and hats. His golden hair is still thick. His eyes are green and he is always smoking a pipe.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a pair of adventurers, Dean grew up listening to his father's many stories. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Laborer they were divorced and he won custody of their son. He worked as a Knight, and he later adopted a second son.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and wants to raise his children well

Ideals: Athletic. Flaws: Shy, Fearful. Bonds: Adventurer, Family, Debt. Occupation: Knight

Voice: Laughs frequently while speaking

Attributes [hide]

Dean Langley, Male Human Paladin 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)12 (+1) 12 (+1)15 (+2)
Skills Acrobatics +2, Insight +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 6000 sp.


Social Check DCs


Theodoric Dumph, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a tan shirt with thin grey vertical stripes and blue pants. His black hair is cut short with large spiked bangs in the front. He wears an eyepatch.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a poor family in the city he treasured whatever gifts he got. Theodoric was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His religion dominates his actions.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Religious, Poor. Occupation: Bowyer

Voice: Speaks with lips pursed

Attributes [hide]

Theodoric Dumph, Male Human Wizard 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 28 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)15 (+2) 14 (+2)15 (+2)
Skills Perception +5, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Abyssal, Goblin
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 300 gp. Sardonyx (50 gp). Red spinel (120 gp).


Social Check DCs


Charles Gentry, Male Human [Permalink]

Personal [hide]

Description: A 6'0" southern man, he is wearing colorful clothing, dressed as a Stableman. His hair is chestnut, silky, and of moderate length. His brown eyes dart from person to person to random spaces in the air.

Personality: He dislikes all the random violence that takes place in the south. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born to a Banker, his mother struggled to pay the bills. From his teen years he was always beautiful and desirable, so people have always doted on him. He has dedicated himself to building a better trade route.

Motivation: To reunite with his old friends.

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Mentor, Poor. Occupation: Stableman

Voice: Aggressive tone

Attributes [hide]

Charles Gentry, Male Human Aristocrat 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)15 (+2) 16 (+3)12 (+1)
Skills Intimidation +3, Investigation +4
Senses Passive Perception 13
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs

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