Alexandre Axton, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears suspenders and white workpants. His shirt is pastel, and he wears a heavy white leather apron most of the time. He keeps his black hair in a flapper bob. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He plays an instrument quite well.
History: Alexandre was raised in a hard working conservative environment. As a young adult he joined a group advocating for an improvement in Human conditions. He became a Shepherd soon after.
Motivation: Further expansion of business.
Ideals: Artistic. Flaws: Ugly, Addict, Racist. Bonds: Job. Occupation: Shepherd
Voice: Speaks in third person
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 10 pp.
William Cornish, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and very much looks the part of a Farmer. His red hair is lengthy and is close to two feet long. His eyes are likewise violet.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a bit of a xeno-phobe, disliking non-Humans.
History: The child of a Dilettante, who enjoyed hunting, William was taken on many hunting expeditions. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He ran away from his former home and has been making his living as a Farmer for the past few years.
Motivation: Human compassion; and he is unsatisfied with his job
Ideals: Athletic. Flaws: Terse, Racist. Bonds: Job, Nature. Occupation: Farmer
Voice: Soothing and warm
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 21 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 8 (-1) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: Just what you see.
Balimaar Barney, Male Human [Permalink]
Personal [hide]
Description: He typically wears green cloth garments or leather armor. He carries a battered morningstar and tarnished longsword as well. He has done his best to style his blonde hair to look like a famous performer. He has several tiny aquamarine earrings on each ear.
Personality: Balimaar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born blind and as such lacked many opportunities for work. His father had invested heavily in several trade routes and wanted him to inherit them. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is greedy; and to prove his worth to the world
Ideals: Fighting, Impeccable. Flaws: Impulsive, Disease. Bonds: Rich. Occupation: Glassblower
Voice: Mousy voice
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 28 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 8 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
Possessions: 1 Minor magic item. 1 Minor magic item.
Randal Barlow, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears rags and sports a simple walking cane. His long blonde hair is drawn into a two foot long braid. His hazel unseeing eyes seem to look past you.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is lazy, self-centered, vain, and jealous.
History: Born to a Mortician, his mother struggled to pay the bills. A freak accident while working with his Mortician mother left him crippled. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Disease, Selfish, Insomniac. Bonds: Poor. Occupation: Spice Merchant
Voice: Indian accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 30 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 7 (-2) | 17 (+3) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Ignan, Draconic
Attacks Melee -1 / 1d8-3, Ranged +0 / 1d8-2, Grapple +4
Possessions: Just what you see.
Anthony Wesley, Male Human [Permalink]
Personal [hide]
Description: This man typically wears black cloth garments or leather armor. He is muscular with a powerful set of arms. He keeps his long white hair kept up in a rat tail. His blue unseeing eyes seem to look past you.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is lazy, self-centered, vain, and jealous.
History: The child of a Shipwright, who enjoyed hunting, Anthony was taken on many hunting expeditions. He moved from fad to fad and when he turned 15 he discovered poetry. He has never given up on his poetry dream.
Motivation: To find somewhere to settle down; and he is content
Ideals: Artistic. Flaws: Disease, Mundane, Selfish. Bonds: Nature. Occupation: Cook
Voice: Old Prospector
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 8
Hit Points 51 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 15 (+2) | 11 (+0) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1
Possessions: 7000 sp.
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