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NPC Generator

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Advanced [show]


Gilbert Hastings, Male Human [Permalink]

Personal [hide]

Description: He wears a tan armored body suit, with a simple blue line shooting up and back down. He carries with him a set of sais, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His hair is silver and curly. His brown eyes are slightly larger than normal.

Personality: He has a massive crush on the younger sibling of the Bellfounder who has hired him part-time. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilbert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants a kiss; and to share knowledge with the world

Ideals: Fighting, Logical. Flaws: Impulsive. Bonds: Has a crush. Occupation: Bellfounder

Voice: Switch between two voices

Attributes [hide]

Gilbert Hastings, Male Human Commoner 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 34 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)8 (-1) 7 (-2)15 (+2)
Skills Arcana +2, Insight +1
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: 60 pp. Smoky quartz (60 gp).


Social Check DCs


Godfrey Addington, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is dressed in earthy colors with a tan and black handkerchief worn on his left side. His black hair is braided into rings. He wears an eyepatch.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is frequently practicing swordplay.

History: He was born on a small isolated farm. His mother took him hunting and taught him how to get in the mind of other creatures. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and he has a crush on the local sellsword

Flaws: Ugly, Antagonistic. Bonds: Poor, Nature, Military, Immigrant. Occupation: Scribe

Voice: Switch between two voices

Attributes [hide]

Godfrey Addington, Male Human Warrior 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)13 (+1) 15 (+2)10 (+0)
Skills Medicine +4, Stealth +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Norman Roscoe, Male Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this southern man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His silver hair, when down, is lengthy. His violet eyes dart from person to person.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is obsessed with finding treasure.

History: Norman was raised in a hard working conservative environment. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To protect his home; and he feels the way he acts is they only way to get by in the world

Ideals: Athletic, Impeccable. Flaws: Racist. Bonds: Guardian, Adventurer, Job. Occupation: Merchant

Voice: Hollow voice

Attributes [hide]

Norman Roscoe, Male Human Rogue 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 25 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)14 (+2) 13 (+1)14 (+2)
Skills Athletics +5
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +5

Possessions: 500 gp. Azurite (5 gp). Coral (90 gp).


Social Check DCs


Miles Dryden, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His attire stands in sharp contrast to his bastard sword, which is beautifully polished and possesses an ornate carving of a clover on it. He keeps his black hair in a pixie cut. His brown eyes dart from person to person.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Miles lived on a farm with his father, near the main road leading to a nearby town. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Doesn't want to be a Stableman and was forced into it by his family; and wants a kiss

Ideals: Entrepeneur. Bonds: Guardian, Has a crush, Adventurer, Family. Occupation: Stableman

Voice: Irish accent

Attributes [hide]

Miles Dryden, Male Human Barbarian 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 26 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)8 (-1) 6 (-2)11 (+0)
Skills Insight +0, Survival +0
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 60 pp.


Social Check DCs


Guy Norton, Male Human [Permalink]

Personal [hide]

Description: He wears a violet vest and prefers grey and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His attire stands in sharp contrast to his longbow, which is beautifully polished and possesses an ornate carving of a rose on it. His silver hair is knotted and matted. His eyes are a pleasant violet.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Guy hails from a village terrorized by illithids. When money was particularly tight he was walking through alleys when he overheard a Adventurer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Revenge.

Ideals: Joker. Flaws: Ugly, Shy. Bonds: Enemies, Poor. Occupation: Adventurer

Voice: Creaky witch voice

Attributes [hide]

Guy Norton, Male Human Bard 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)14 (+2) 4 (-3)14 (+2)
Skills Athletics +4, Stealth +4
Senses Passive Perception 7
Languages Common, Celestial, Ignan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 40000 cp. Silver comb with moonstones (100 gp). Sapphire pendant on gold chain (900 gp). A silver and pearl hairclip (90 gp). A large tome filled with over one hundred recipes written by a former royal chef. (170 gp).


Social Check DCs

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