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Advanced [show]


Arnold Redfield, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears dull violet sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. His brown hair is styled in orderly dreadlocks. His eyes are brown and he is always smoking a pipe.

Personality: Calm and collected, he is a well trained Shoemaker. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was raised in a white middle class family as the only child. While studying, he fell in love. They married and had a son. He left for the south, certain he would find work there.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Optimist. Flaws: Mundane. Bonds: Immigrant, Job, In love. Occupation: Shoemaker

Voice: Ums and uhs a lot

Attributes [hide]

Arnold Redfield, Male Human Druid 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 10 (+0)13 (+1) 15 (+2)11 (+0)
Skills Investigation +4, Survival +5
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 30000 cp. Tourmaline (130 gp).


Social Check DCs


Wymar Marley, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he has the majority of his body covered in plate. He has a small bristly mustache and wavy auburn hair. His half smiles and blue eyes are beguiling and draw you in.

Personality: Cocky and sure of himself, he believes he is the best Spice Merchant born in the past three hundred years. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Wymar lived on a farm with his father, near the main road leading to a nearby town. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Find a way to reverse the transformation of his brother; and his relatives are trying to arrange a marriage

Bonds: Attractive, Job, Family, Rich. Occupation: Spice Merchant

Voice: Jamaican accent

Attributes [hide]

Wymar Marley, Male Human Rogue 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)14 (+2) 12 (+1)13 (+1)
Skills Athletics +3, Investigation +4
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 2700 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Guy Brandon, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is renowned for his bright pastel suits and hats. He has a blonde handlebar mustache and slicked back blonde hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Confrontational and typically high on some drug or another. He has a minor phobia of water and hates getting wet.

History: Guy hails from a village terrorized by dire rats. He was taken from his home at a very young age. He got away from his former life and has fallen to alcoholism.

Motivation: He has money and likes to spend it; and someone believes him a fraud

Flaws: Addict, Fearful. Bonds: Enemies, Slave, Rich. Occupation: Sculptor

Voice: Russian accent

Attributes [hide]

Guy Brandon, Male Human Commoner 10
Medium (5'3") Human, Lawful Good (CR 10)
Armor Class 11
Hit Points 38 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)13 (+1) 16 (+3)10 (+0)
Skills History +5, Intimidation +4
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: 140 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Marley, Male Human [Permalink]

Personal [hide]

Description: Standing 6'5", this man wears long strands of amber and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has moderate length blonde hair. He has several tiny amber earrings on each ear.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now mingles about in high society.

Motivation: To reunite with his absent father; and he is compelled to act according to his religious beliefs

Ideals: Joker. Bonds: Rich, Family, Religious, Mentor. Occupation: Barber

Voice: Uses lots of figures of speech

Attributes [hide]

Gilbert Marley, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 16 (+3)15 (+2) 12 (+1)11 (+0)
Skills Animal Handling +3, Sleight of Hand +0
Senses Passive Perception 11
Languages Common, Druidic, Goblin
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 200 gp.


Social Check DCs


Hugh Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing a long, pastel, dusty cloak. His white hair is knotted and matted. He has gray eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He also hits on women, regardless of circumstances.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His childhood dream was to be a Weaver, but he was a colossal failure. Recently the stress of being a Apothecary has made it difficult for him to sleep.

Motivation: Sabotage a competitor; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Flaws: Antagonistic, Insomniac. Bonds: Has a crush, Job, Enemies. Occupation: Apothecary

Voice: Spits and sputters

Attributes [hide]

Hugh Eastaughffe, Male Human Wizard 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 32 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)10 (+0) 13 (+1)17 (+3)
Skills Deception +6, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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