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NPC Generator

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Advanced [show]


Geoffrey Conway, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he tends to wear a black poncho over his likewise colored trousers and shirt. He wears a colorful flower in his golden hair. His eyes are likewise green. His teeth are white and perfect.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: A powerful necromancer made him what he is. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the east, certain he would find work there.

Motivation: He's repulsed by the PC; and he feels threatened by others

Flaws: Antagonistic, Shy. Bonds: Attractive, Mentor, Immigrant. Occupation: Apothecary

Voice: pre-pubescent

Attributes [hide]

Geoffrey Conway, Male Human Monk 10
Medium (5'9") Human, Lawful Good (CR 10)
Armor Class 12
Hit Points 57 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)11 (+0) 10 (+0)9 (-1)
Skills Performance +3, Survival +4
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3

Possessions: 240 pp.


Social Check DCs


Thomas Marleigh, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing a long, brown, dusty cloak. His blonde hair is unkempt and raggedy. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: Confrontational and typically high on some drug or another. He is a great chef.

History: He was born the only child of a wealthy merchant. He found a children's book about a Human Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Gifted, Entrepeneur. Flaws: Ugly, Addict. Bonds: Poor, Adventurer. Occupation: Crown-heir

Voice: Laughs frequently while speaking

Attributes [hide]

Thomas Marleigh, Male Human Sorcerer 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 13 (+1)13 (+1) 9 (-1)13 (+1)
Skills Athletics +5, Investigation +3
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 400 gp.


Social Check DCs


Odo Colby, Male Human [Permalink]

Personal [hide]

Description: Standing 5'6", this man wears a fancy black suit. His silver hair is still thick. His green eyes are slightly larger than normal.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born on a small isolated farm. He was taken from his home at a very young age. He was granted arcane powers by his dying brother.

Motivation: Many brigands want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Nature, Slave, Enemies. Occupation: Spy

Voice: Dutch accent

Attributes [hide]

Odo Colby, Male Human Adept 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)12 (+1) 13 (+1)14 (+2)
Skills Arcana +3, Stealth +5
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 300 gp. 1 Masterwork Light wooden shield. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Henry Wellington, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a faded coat and loose pants complete with wide-brimmed hat. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His fierce blue eyes like to dwell on things.

Personality: He can speak with the recently deceased. He receives visions of the future at random moments

History: When he was but 4 years old his parents immigrated from the south. His mother was a mechanic, and taught him how to fix just about anything. He was granted divine powers by his dying sister.

Motivation: He would like to get married and retire; and he has a crush on the local miller

Ideals: Athletic, Gifted, Persistence. Bonds: Immigrant, Has a crush. Occupation: Cartwright

Voice: Sore throat, cough

Attributes [hide]

Henry Wellington, Male Human Sorcerer 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)6 (-2) 7 (-2)11 (+0)
Skills Insight +0, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1100 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Tim Hallewell, Male Human [Permalink]

Personal [hide]

Description: He wears a violet collared shirt and black pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. With bright brown hair and a scraggly beard. His face is covered beneath a completely black helmet.

Personality: He acts crazy and hedonistic. As long as the job gets done he does not care how it got done.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. In his 12th year, his parents were killed by a orcs raid, leaving Tim alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by orcs. Tim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: He wants revenge against orcs.

Ideals: Professionalism. Flaws: Hedonist. Bonds: Religious, Enemies. Occupation: Bellfounder

Voice: Jittery and nervous

Attributes [hide]

Tim Hallewell, Male Human Druid 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)10 (+0) 9 (-1)15 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Golden yellow topaz (500 gp). Aquamarine (500 gp). 1 Minor magic item.


Social Check DCs

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