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NPC Generator

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Advanced [show]


Don Brandon, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a tan shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His hair is short and blonde. His eyes are likewise brown.

Personality: Don is depressed about a lot of things. He tends to be a nihilist. He is obsessed with a lost civilization.

History: He served in the navy to pay for his family's outstanding loans. Cursed with unlife at a very young age, Don has worked very hard to control his curse. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero.

Flaws: Depressed, Disease. Bonds: Adventurer, Military. Occupation: Sailor

Voice: Soft and melodious

Attributes [hide]

Don Brandon, Male Human Expert 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 7
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)5 (-3) 12 (+1)18 (+4) 14 (+2)11 (+0)
Skills Deception +3, Survival +5
Senses Passive Perception 12
Languages Common, Druidic, Ignan, Gnoll, Aquan
Attacks Melee +6 / 2d4+3, Ranged +0 / 2d4-3, Grapple +3

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jocelyn Lincoln, Male Human [Permalink]

Personal [hide]

Description: A 5'8" southern man, he prefers to wear flannel. His tied-back hair is auburn. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has always had a great fascination with Human culture. He cannot resist a sob story and will often dote over anyone who has one.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He has chosen to use the inheritance that was left to him frivolously. He got away from his former life and has fallen to alcoholism.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Philantrophist. Flaws: Addict, Racist. Bonds: Religious, Rich. Occupation: Healer

Voice: Jittery and nervous

Attributes [hide]

Jocelyn Lincoln, Male Human Rogue 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)12 (+1) 16 (+3)5 (-3)
Skills Animal Handling +5, Athletics +4
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 70 pp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Alex Snape, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He has a large green mantle and cape that has been intricately interwoven into his tan robe. His whole body is exceptionally muscular. He wears a Stetson hat to cover his moderate length white hair. His brown eyes are slightly larger than normal.

Personality: He speaks before he thinks and is too direct. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Alex hails from a village terrorized by dire rats. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: A deep hatred of dire rats; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Extrovert, Fighting. Flaws: Impulsive. Bonds: Immigrant, Enemies. Occupation: Gardener

Voice: Hissing voice

Attributes [hide]

Alex Snape, Male Human Sorcerer 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 8 (-1)11 (+0) 14 (+2)12 (+1)
Skills Athletics +2, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 200 gp.


Social Check DCs


Don Gresham, Male Human [Permalink]

Personal [hide]

Description: Standing 5'3", this man wears a black tunic with blue highlights, and long brown pants that bunch up around his shoes. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He comes from a rich southern family. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He used his abilities to travel the world and help people.

Motivation: To end his boredom; and he feels threatened by others

Ideals: Philantrophist. Flaws: Insane, Fearful, Mundane. Bonds: Rich, Religious. Occupation: Miller

Voice: Posh accent

Attributes [hide]

Don Gresham, Male Human Monk 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 8 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 5 (-3)9 (-1) 9 (-1)13 (+1)
Skills Deception +3, Nature +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Geoffrey Wentworth, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears silk and lounges about seductively. His moppish red hair is in a traditional bowl cut. His amber eyes have a joyful gleam in them most of the time.

Personality: He is a hateful person. He taunts others and blames them for his problems. He works hard and plays hard.

History: Born in the east his family was never financially stable. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He's repulsed by the PC; and revenge

Flaws: Antagonistic, Hedonist. Bonds: Attractive, Poor, Enemies. Occupation: Apothecary

Voice: Pronounces O like U

Attributes [hide]

Geoffrey Wentworth, Male Human Barbarian 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 34 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 17 (+3)15 (+2) 13 (+1)8 (-1)
Skills Acrobatics +1, Athletics +2
Senses Passive Perception 11
Languages Common, Ignan, Gnome
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2

Possessions: 2000 cp. Deep blue spinel (600 gp). Chrysoprase (70 gp). 2 Holy water.


Social Check DCs

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