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NPC Generator

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Anthony Graham, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears many layers of old clothing at all times. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He has amber eyes.

Personality: He likes to make people angry or surprised. He is harsh and unforgiving.

History: Anthony lived on a farm with his mother, near the main road leading to a nearby town. His mother was a soldier and died while he was still young. Anthony was left his mother's suit of armor and trained in its use and care. He has been saving his money to try and buy his sister's freedom.

Motivation: He's repulsed by the PC; and regain custody of his son

Flaws: Ugly, Antagonistic. Bonds: Poor, Family, Military. Occupation: Cartwright

Voice: Puts emphasis on the wrong words

Attributes [hide]

Anthony Graham, Male Human Sorcerer 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)9 (-1) 18 (+4)13 (+1)
Skills Nature +1, Survival +6
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Smoky quartz (20 gp). 1 Minor magic item.


Social Check DCs


Trym Dalton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears tight fighting clothing, which leaves very little to the imagination. His hair is always cut to a buzz. This green eyed southerner is not easily forgotten.

Personality: He can speak with the recently deceased. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Trym was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted martial powers by his dying brother.

Motivation: Someone believes him a fraud; and wants to work out more often

Ideals: Fighting, Athletic, Gifted. Flaws: Forgetful. Bonds: Poor. Occupation: Fletcher

Voice: Rhymes sentences (sorry)

Attributes [hide]

Trym Dalton, Male Human Expert 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 8 (-1)15 (+2) 16 (+3)13 (+1)
Skills Investigation +4, Religion +4
Senses Passive Perception 13
Languages Common, Halfling, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 4000 cp. Large well-done wool tapestry (400 gp). Gold and topaz bottle stopper cork (800 gp). 1 Masterwork Common Melee.


Social Check DCs


Trey Royston, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner, and carries swords. He has shaved his head bald. His half smiles and amber eyes are beguiling and draw you in.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born at the edge of vast plains. Through the years after Trey was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Trey's father didn't care for him much, and the feeling was mutual. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting. Flaws: Cynical, Antagonistic. Bonds: Attractive, Nature. Occupation: Detective

Voice: Gruff and masculine

Attributes [hide]

Trey Royston, Male Human Ranger 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)12 (+1) 8 (-1)11 (+0)
Skills Acrobatics +2, Survival +1
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 24000 cp.


Social Check DCs


Roger Chester, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His silver hair is cut short with large spiked bangs in the front. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: Confrontational and typically high on some drug or another. He invites people to come help in his community garden.

History: From birth he was tutored by a cruel and relentless mentor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the east; and to find somewhere to settle down

Ideals: Entrepeneur, Philantrophist. Flaws: Addict. Bonds: Attractive, Mentor. Occupation: Beggar

Voice: Strong lisp

Attributes [hide]

Roger Chester, Male Human Warrior 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)13 (+1) 9 (-1)15 (+2)
Skills Religion +4
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: Moonstone (60 gp). Amethyst (110 gp). White opal (900 gp).


Social Check DCs


Balimaar Hayhurst, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is generally shirtless and showing off his tattooed chest, and is pretty ugly. His black hair is thinning but still full. His hazel eyes peer out from beneath his feathered brown hat.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born on a small isolated farm. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fletcher. He has never given up on his music dream.

Motivation: He wants revenge against goblins; and balancing his hectic life and new fletcher responsibilities is difficult

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Rich, Nature, Enemies. Occupation: Fletcher

Voice: Draws out vowels

Attributes [hide]

Balimaar Hayhurst, Male Human Ranger 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)11 (+0) 18 (+4)6 (-2)
Skills Intimidation +0, Investigation +2
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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