Miles Wade, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears white painted combat armor at almost all times. He is bald on top and has large white tufts of hair around his ears. He wears a mask on his face.
Personality: He is mildly Human supremacist, though he does not identify as such. He pushes his goals aggressively. He is also a coward if confronted.
History: Miles was raised in a hard working conservative environment. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is terrified, and will act out of fear.
Flaws: Ugly, Racist, Fearful. Occupation: Engraver
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 30 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 12 (+1) | 15 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 16
Languages Common, Elven, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 900 gp.
Gomory Sharps, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He wears a robe, a symbol of magic around his neck, and a lance on his belt, marred by sweets. He sports a long golden beard, and similarly colored long hair. He wears round tiny glasses practically rammed into his face.
Personality: He has always had a great fascination with Human culture. He has a minor phobia of water and hates getting wet.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gomory fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is terrified, and will act out of fear; and he wants nothing more than to rejoin the army
Ideals: Fighting. Flaws: Ugly, Racist, Fearful. Bonds: Military. Occupation: Herbalist
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3
Possessions: 6000 cp. Azurite (9 gp).
Arnold Spalding, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'3" and wears bulky tan painted plate armor. His right leg appears badly burned and disfigured. He has styled his black hair well, parting it to the right. He has blue eyes and a tan hat with a white feather.
Personality: Always inclined to offer people food he seems plenty friendly. As long as the job gets done he does not care how it got done.
History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He used his abilities to travel the world and help people.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Philantrophist, Professionalism. Bonds: Religious, Mentor. Occupation: Mayor
Voice: Old thin voice
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 15 (+2) | 8 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 100 gp. Onyx (70 gp).
Drogo Altham, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he has the majority of his body covered in plate. He sports a flattop hair cut. His brown eyes peer out from beneath his top blue hat.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Drogo has worked very hard to control his curse. He hasn't been sleeping well lately.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable. Flaws: Shy, Disease, Insomniac. Occupation: Layabout
Voice: Scandinavian accent
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 26 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 7 (-2) | 9 (-1) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 gp.
Bernard Blyth, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely blue suit with pastel socks and a vest with buckled shoes, and he perpetually has his hammer ready. His white hair is cut jaggedly and amateurishly. His thin eyebrows rest above his beady brown eyes.
Personality: Cocky and sure of himself, he believes he is the best Shoemaker born in the past three hundred years. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered dancing. He now owns his own business.
Motivation: To be a Beggar again.
Ideals: Fighting, Logical, Artistic. Flaws: Ugly. Bonds: Job. Occupation: Shoemaker
Voice: Sensual and smooth
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 28 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 15 (+2) | 8 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 200 gp. Old masterpiece painting (1000 gp). Old masterpiece painting (1000 gp). Gold and topaz bottle stopper cork (1500 gp).
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Their contribution stands as a beacon of hope for all adventurers!


