Cory Carlton, Male Human [Permalink]
Personal [hide]
Description: 5'3" and muscular, this eastern man wears a grey tunic with green highlights, and long pastel pants that bunch up around his shoes. His silver hair is knotted and matted. His fair skin shows little sign of his aristocratic breeding.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is used to getting what he wants. In part because he is a meticulous planner.
History: Cory was raised in a hard working conservative environment. His family was turned out during the war. He and his family wandered east to less war torn lands. He then took over the family business and is one of the better Beggar for hire.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Athletic, Professionalism. Flaws: Antagonistic, PTSD. Bonds: Attractive, Job. Occupation: Beggar
Voice: Pirate accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 13 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 11 (+0) | 12 (+1) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Ignan, Sylvan
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 | 0 |
Possessions: 300 gp. Silver comb with moonstones (600 gp). Gold and topaz bottle stopper cork (400 gp). 1 Minor magic item.
Cory Dudley, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has styled his auburn hair well, parting it to the right. His hazel eyes are passionate and lively.
Personality: Eccentric and domineering, Cory will drive conversation. Further he is a bit of a stoner and is frequently out of it.
History: Born to a poor family in the city he treasured whatever gifts he got. When Cory reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He's since become an addict/alcoholic.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and someone believes him a fraud
Ideals: Extrovert. Flaws: Addict. Bonds: Poor, Military, Enemies. Occupation: Ruler
Voice: Pirate accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Trey Hadley, Male Human [Permalink]
Personal [hide]
Description: He wears bulky blue painted plate armor. He carries with him a set of longbows on his belt, each one with a amethyst on the hilt. His white hair is styled in orderly dreadlocks. He is very pretty but has cold, dead eyes.
Personality: Stoic and calm, he prefers to meditate than take action. He plays an instrument quite well.
History: Trey was born with his father's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trey fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his religion dominates his actions
Ideals: Fighting, Disciplined, Artistic. Bonds: Attractive, Religious. Occupation: Fisher
Voice: Creaky witch voice
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 9 (-1) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 400 gp. 1 Minor magic item.
Gilbert Carlton, Male Human [Permalink]
Personal [hide]
Description: He has a large blue mantle and cape that has been intricately interwoven into his white robe. His brown hair is long and unkept. His gray eyes lackadaisically let the world flow into them.
Personality: He snorts whenever he laughs or is feeling confident. When he's not drinking or sleeping the drinks off, he's doing singing.
History: He was born a particularly ugly child, much to the horror of his parents. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is untrained/undisciplined, which makes him dangerous.
Motivation: To be a Barkeep again; and wants to open a new tavern
Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Adventurer, Job. Occupation: Actor
Voice: German accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 31 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 14 (+2) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
Possessions: 8000 sp. Carnelian (40 gp).
Charles Anderton, Male Human [Permalink]
Personal [hide]
Description: This man is generally well dressed albeit a few years behind the times. He is muscular with a powerful set of arms. His hair is chestnut and curly. He has a dull look in his green eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Charles was raised in a hard working conservative environment. As a young adult he joined a group advocating for an improvement in Human conditions. He then took over the family business and is one of the better Spice Merchant for hire.
Motivation: His relatives are trying to arrange a marriage; and regain custody of his son
Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Family, Job. Occupation: Spice Merchant
Voice: Eastern European accent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 15 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 12 (+1) | 9 (-1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.
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