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NPC Generator

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Advanced [show]


Lewis Berkeley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is constantly adorned with expensive silk clothing, often dyed in bright red and tan, and wears rings and necklaces with large, colorful gems. He is bald on top and has large red tufts of hair around his ears. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is skeptical of what others tell him and is slow to trust.

History: A powerful brothel owner made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. He now mingles about in high society.

Motivation: He wants to get laid.

Flaws: Ugly, Secretive, Shy. Bonds: Rich, Mentor. Occupation: Bounty Hunter

Voice: Jamaican accent

Attributes [hide]

Lewis Berkeley, Male Human Druid 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)13 (+1) 9 (-1)17 (+3)
Skills Intimidation +5, Nature +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Anselm Kensley, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He usually wears his brown robe and has his shortbow always slung over his shoulder. His blonde hair is thinning but still full. He is baby faced.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Animals are drawn to him, and he is able to talk to them.

History: Anselm was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Adventurer. Occupation: Blacksmith

Voice: Thin and wheezing

Attributes [hide]

Anselm Kensley, Male Human Commoner 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)15 (+2) 12 (+1)13 (+1)
Skills Athletics +5, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon, Gnome
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Charles Marley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His silver hair is cut short. He is very pretty but has cold, dead eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He comes from a rich southern family. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to work out more often; and money/treasure

Ideals: Athletic, Disciplined. Flaws: Forgetful. Bonds: Attractive, Rich. Occupation: Painter

Voice: Forgets to breathe while speaking

Attributes [hide]

Charles Marley, Male Human Barbarian 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 35 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 11 (+0)15 (+2) 15 (+2)14 (+2)
Skills Athletics +3, Investigation +4
Senses Passive Perception 12
Languages Common, Infernal, Goblin
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 31000 sp. 1 Minor magic item.


Social Check DCs


Hugh Everleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy blue suit. He carries with him a set of maces on his belt, each one with a opal on the hilt. He has a very tight haircut. His fair skin shows little sign of his aristocratic breeding.

Personality: Hugh speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Days after completing his studies, news broke out that his hometown was attacked by goblins. Hugh was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: Nothing but the best is good enough for him.

Ideals: Fighting, Impeccable, Gifted. Bonds: Attractive, Enemies, Family. Occupation: Miner

Voice: Uses sign language

Attributes [hide]

Hugh Everleigh, Male Human Expert 7
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 32 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)11 (+0) 10 (+0)12 (+1)
Skills Arcana +3, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 900 gp. Jeweled anklet (2000 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Wellington, Male Human [Permalink]

Personal [hide]

Description: This southern man dresses well, typically a more casual-formal manner. His clothes are grease stained in places. His hair is always cut to a buzz. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is used to getting what he wants. In part because he is a meticulous planner.

History: Theobald was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and human compassion

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Poor, Immigrant. Occupation: Sailor

Voice: Speaks with lips pursed

Attributes [hide]

Theobald Wellington, Male Human Aristocrat 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)16 (+3) 12 (+1)13 (+1)
Skills Acrobatics +3
Senses Passive Perception 11
Languages Common, Terran, Draconic, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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