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NPC Generator

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Advanced [show]


Simon Quinton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is long and blonde with streaks of silver, and is pulled back with small white clips. His beard is silver, braided, and well cared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born in the west, but his parents moved at a very young age to the north. As a young adult he joined a group advocating for an improvement in Human conditions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A strong sense of loyalty to Human people.

Ideals: Entrepeneur, Athletic. Flaws: Shy, Racist. Bonds: Immigrant. Occupation: Doctor

Voice: Timid voice

Attributes [hide]

Simon Quinton, Male Human Paladin 9
Medium (6'0") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 74 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)7 (-2) 15 (+2)11 (+0)
Skills History +1, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1000 gp. Amethyst (90 gp). Silver pearl (90 gp). Rose (50 gp). Moss agate (5 gp). Blue star sapphire (1000 gp). Red-brown spinel (90 gp).


Social Check DCs


Bertram Milton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing a long, brown, dusty cloak. His black hair is braided into rings. His fierce blue eyes like to dwell on things.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. The war was a terrible time for him, and Bertram does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was taken as a slave by a traveling circus and forced to perform He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is currently in port desperately looking for someone to get him out; and he loathes his own lifestyle

Ideals: Athletic. Flaws: Antagonistic, Depressed, Disease. Bonds: Military, Slave. Occupation: Butcher

Voice: French accent

Attributes [hide]

Bertram Milton, Male Human Druid 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 50 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 13 (+1)14 (+2) 14 (+2)15 (+2)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Abyssal, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +1 / 2d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 600 gp.


Social Check DCs


Drogo Bradley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a robe, a symbol of his god around his neck, and a morningstar on his belt. His hair is cut close to his head. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Drogo is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now mingles about in high society.

Motivation: Human compassion.

Ideals: Fighting, Athletic, Extrovert. Flaws: Racist. Bonds: Rich. Occupation: Fletcher

Voice: Deep voice with rolling R's

Attributes [hide]

Drogo Bradley, Male Human Expert 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 11 (+0)12 (+1) 13 (+1)15 (+2)
Skills Nature +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 70 pp.


Social Check DCs


Charles Dudley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he typically wears a sleeveless long coat of deep violet leather and dull tan iron scale mail. His hair is cut close to his head. His half smiles and green eyes are beguiling and draw you in.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Charles lived on a farm with his father, near the main road leading to a nearby town. His father was a soldier and died while he was still young. Charles was left his father's suit of armor and trained in its use and care. By chance he met his sister recently and the two have been together since.

Motivation: Marry his sister to traveling adventurers; and to unite with his sister

Ideals: Joker. Flaws: Forgetful. Bonds: Attractive, Family, Military. Occupation: Sailor

Voice: Spanish accent

Attributes [hide]

Charles Dudley, Male Human Paladin 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 14 (+2)15 (+2) 10 (+0)10 (+0)
Skills Animal Handling +2, Nature +4
Senses Passive Perception 10
Languages Common, Celestial, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 300 gp.


Social Check DCs


Henry Morton, Male Human [Permalink]

Personal [hide]

Description: He wears a green vest and prefers yellow and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is always cut to a buzz. His amber eyes are passionate and lively.

Personality: Prone to second guessing himself, he comes off as nervous. Henry is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born in the north his family was never financially stable. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a marshal and was forced into it by his family

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Family, Poor. Occupation: Marshal

Voice: Soft and melodious

Attributes [hide]

Henry Morton, Male Human Monk 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)9 (-1) 12 (+1)15 (+2)
Skills Intimidation +4, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. 1 Hourglass. 1 Average lock.


Social Check DCs

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