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NPC Generator

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Advanced [show]


Drogo Hartford, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a hunchback. He keeps his chestnut hair in a pixie cut. This brown eyed northerner is not easily forgotten.

Personality: Drogo is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He went to a religious school and was inspired by the priests there in charitable deeds. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His religion dominates his actions; and he's repulsed by the pc

Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Poor, Religious. Occupation: Shipwright

Voice: High pitched, excited

Attributes [hide]

Drogo Hartford, Male Human Bard 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)12 (+1) 12 (+1)13 (+1)
Skills Medicine +3, Religion +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 400 gp.


Social Check DCs


Tim Kendall, Male Human [Permalink]

Personal [hide]

Description: He wears a brown tunic with grey highlights, and long brown pants that bunch up around his shoes. He carries with him a set of bastard swords on his belt, each one with a sapphire on the hilt. He has a small bristly mustache and wavy white hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is a Jeweler first and foremost. He believes firmly that knowledge should be universal. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a pair of adventurers, Tim grew up listening to his father's many stories. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels the way he acts is they only way to get by in the world; and a need for knowledge about a nearby landmark

Ideals: Fighting, Philantrophist, Impeccable. Flaws: Fearful. Bonds: Job, Adventurer. Occupation: Jeweler

Voice: Breathy voice

Attributes [hide]

Tim Kendall, Male Human Commoner 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)13 (+1) 14 (+2)14 (+2)
Skills Nature +3, Stealth +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 19000 cp.


Social Check DCs


William Hadley, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He is portly but not overly obese. His hair is long and black with streaks of blonde, and is pulled back with small white clips. His beard is blonde, braided, and well cared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is lazy, self-centered, vain, and jealous.

History: He was born at the edge of vast forest. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Some 7 years later his spouse died after the birth of his son. Heartbroken, William never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Sensitive, Selfish. Bonds: Attractive, Nature, Religious. Occupation: Dilettante

Voice: Sleepy voice

Attributes [hide]

William Hadley, Male Human Wizard 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)14 (+2) 15 (+2)8 (-1)
Skills Insight +4, Intimidation +1
Senses Passive Perception 12
Languages Common, Auran, Terran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 2300 sp. Smoky quartz (50 gp). Freshwater pearl (14 gp).


Social Check DCs


Don Hayes, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears tattered old clothes. He sports a long chestnut beard, and similarly colored long hair. His fierce hazel eyes like to dwell on things.

Personality: Prone to second guessing himself, he comes off as nervous. Around other people he will do his best to conceal his emotions and appear jolly.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Find a way to reverse the transformation of his brother; and his relatives are trying to arrange a marriage

Flaws: Ugly, Shy, Antagonistic. Bonds: Slave, Family. Occupation: Navigator

Voice: High pitched and raspy

Attributes [hide]

Don Hayes, Male Human Aristocrat 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)16 (+3) 15 (+2)9 (-1)
Skills Athletics +3, Investigation +5
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5

Possessions: 15000 cp.


Social Check DCs


Adam Bradly, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears tight fitting clothing which further accentuates his frame. He is an epitome of beauty. He sports a long blonde beard, and similarly colored long hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is lazy and tries to find solutions quickly.

History: He was born in the south. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He is untrained/undisciplined, which makes him dangerous.

Motivation: Marry his sister to traveling adventurers; and his spouse's relatives view him with great suspicion

Flaws: Insane, Shy, Lazy. Bonds: Attractive, Immigrant, Family. Occupation: Adventurer

Voice: Speaks with a cold

Attributes [hide]

Adam Bradly, Male Human Warlock 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 14 (+2)11 (+0) 12 (+1)12 (+1)
Skills Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 100 gp. Alexandrite (600 gp). Obsidian (5 gp). Aquamarine (600 gp). Freshwater pearl (5 gp). 1 Minor magic item.


Social Check DCs

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